Abstract

Physically based fluid simulations usually require expensive computation cost for creating realistic animations. We present a technique that allows the user to create various fluid animations from an input fluid animation sequence, without the need for repeatedly performing simulations. Our system allows the user to deform the flow field in order to edit the overall fluid behavior. In order to maintain plausible physical behavior, we ensure the incompressibility to guarantee the mass conservation. We use a vector potential for representing the flow fields to realize such incompressibility-preserving deformations. Our method first computes (time-varying) vector potentials from the input velocity field sequence. Then, the user deforms the vector potential, and the system computes the deformed velocity field by taking the curl operator on the vector potential. The incompressibility is thus obtained by construction. We show various examples to demonstrate the usefulness of our method.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.