Abstract

In recent years developments in gaming technology have focused on Massively Multi-User Persistent Worlds. This virtual communities host thousands of users interacting with each other through the Internet in real time. Such communities require new distributed programming paradigms for implementing the virtual life management. In this work we present a practical methodology to add Virtual Agents to Massively Multi-User Persistent Worlds. To demonstrate the use of our methodology we present a realworld application. It adds a set of virtual agents to a 3D chat. The agents survey the users to obtain data to evaluate the processes and components of the virtual world.

Highlights

  • The advances in the new century are causing that complex virtual spaces becomes a reality

  • The user executes a client application in charge of the visualization and the communication with two server applications. One of these servers holds the positions of all the avatars (Avatar Location Server), and the other manages the chat service (Chat Server)

  • The surveying module has been modeled with our Moderately Open Multi-Agent Systems (MOMASs) methodology, and has been implemented using our own programming language and project manager

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Summary

Introduction

The advances in the new century are causing that complex virtual spaces becomes a reality. We would define a Virtual Environment (VE) as a three-dimensional computer representation of a space in which users can move their viewpoint freely in real time [2]. Developers have focused on Massively Multi-User Persistent Worlds (MMPWs). This virtual communities host thousands of users interacting with each other through the Internet in โ€œrealโ€ time. Cernuzzi, Cossentino and Zambonelli [13] focus on process models for the agent-oriented software development. They survey the characteristics of a number of agent-oriented methodologies, as they pertain to software processes. Winikoff [14] briefly review the current state of play in the area of agent-based software engineering, and he consider โ€œwhat next?โ€

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