Abstract

Student motivation is one of many issues within programming learning. For a variety of reasons, students consider programming to be a challenging topic. Gamification in programming learning has been found to increase students’ interest, engagement and motivation in learning. However, the use of gamification also has limitations in terms of technical aspects, implementation and results. This research investigates the use of gamification in programming learning and various conclusions derived from the Systematic Literature Review approach. This study has the following problem statements: 1) the obstacles faced by students in learning programming; 2) the technical implementation of gamification, such as the technology, features and game aspects employed; and 3) the influence of gamification implementation on programming learning. The findings of this study help in determining whether the use of gamification through game features can help students overcome obstacles.

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