Abstract

AbstractIn networked music performance (NMP) applications, which entail real-time audio streaming over the Internet, strict latency requirements are needed to ensure a realistic interaction between geographically dispersed musicians. Thus, NMP applications typically leverage uncompressed audio and unreliable transport protocols to avoid unnecessary processing and re-transmission delays. Given that no guarantee on packet delivery is offered, NMP applications must deal with late/lost audio packets to mitigate the impact of the resulting audio artifacts on the quality of the playback audio stream. This paper explores an audio packet loss concealment (PLC) technique based on autoregressive (AR) models. In particular, it investigates the algorithmic implementation of Burg’s method and the parameters configuration that offers the best trade-off between prediction error and computational time requirements. The purpose is to find the most suitable solution capable of running on a Raspberry Pi 4B within the real-time audio boundaries imposed by NMP applications. Additionally, we analyze the computational time required to fit the model and predict future samples by considering six implementations and various compilation flags. Results confirm that AR models can predict future audio samples more accurately than traditional PLC approaches, which consist of filling audio gaps with silence or repeating the last received audio segment. Furthermore, results demonstrate the effectiveness of the proposed solution in meeting the strict latency requirements when deployed on a Raspberry Pi 4B.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.