Immersive Experience and Interactive Design of Architectural Visualization Based on Virtual Reality Technology
In order to provide a more immersive and interactive experience, a new VR rendering algorithm suitable for architectural design has been developed in this paper. In traditional methods, we have carefully analyzed the computer conversion process from 2D drawing to 3D modeling, and innovatively designed a graphics rendering algorithm aimed at accelerating and optimizing the rendering process. However, despite some progress, traditional technologies still face challenges such as limited interactivity and rendering quality bottlenecks. In view of this, the introduction of virtual reality technology was explored, and a lifelike 3D building environment was successfully constructed by seamlessly integrating real-time rendering engines, high-precision sensors, and advanced interactive devices. This environment not only achieves seamless connection and natural interaction between users and virtual building spaces, but also allows users to freely explore and observe building details in virtual roaming, and deeply interact with virtual elements, greatly enhancing immersive experience and interactive fun. The results indicate that in terms of design efficiency, virtual reality design time is generally shorter than traditional technologies. In terms of visual quality, virtual reality technology scores a perfect 5 points, while traditional technology only scores 4 points. In terms of rendering speed, virtual reality technology is 10[Formula: see text]s faster than traditional technology in residential scenes and 15[Formula: see text]s faster in commercial complex scenes. In terms of data processing capability, when processing 20 sets of data, the average processing speed of virtual reality technology is about 58[Formula: see text]s/GB, while traditional technology is 106[Formula: see text]s/GB. The average error rate of virtual reality technology is 1.0%, while traditional technology is 3.0%. In terms of user experience, the rating for virtual reality technology reached 9.2 out of 10, while traditional technology only scored 6.9. The immersion score for virtual reality technology is 9.3 points, while for traditional technology it is 6.7 points. The interactive depth rating for virtual reality technology is 8.7 points, while for traditional technology it is 6.0 points. In practical applications, the rendering time of virtual reality technology is significantly shorter than traditional rendering technology, and user satisfaction ratings are generally higher, with an average rating of 4.7 points or above (out of 5 points).
- Conference Article
3
- 10.2991/etmhs-15.2015.301
- Jan 1, 2015
- Advances in Social Science, Education and Humanities Research/Advances in social science, education and humanities research
As virtual reality technology matures and popular, it is gradually applied in art design.Virtual reality is constructed by high-tech means of the artificial environment.How best to achieve the user in the virtual world of realistic experience, has become a new research hotspot.In view of the present virtual reality technology and virtual aesthetics can improve the effect of the simulation are faced with the problem, in this paper, the study of virtual reality in art and design.Put forward the integration of technology and art technique can improve the virtual reality visual properties and the degree of match user requirements, improve the effect of the simulation.
- Research Article
1
- 10.52783/jes.1716
- Mar 31, 2024
- Journal of Electrical Systems
Public space scenes are being transformed by virtual reality (VR) technology, offering immersive and interactive experiences that redefine how people engage with their surroundings. Through VR simulations, users can explore and interact with virtual public spaces in ways that were previously impossible. From virtual parks and plazas to digital replicas of iconic landmarks, VR technology allows users to experience the ambiance and atmosphere of public spaces from the comfort of their own homes. Moreover, VR enables designers and planners to experiment with different layouts, amenities, and features, facilitating participatory design processes and community engagement. This paper presents a visual design and evaluation framework for public space scenes using virtual reality (VR) technology, enhanced by Virtual Parallel Edge Hashing Computing (VPE-HC). The framework aims to optimize the design and user experience of public spaces by leveraging VR technology to create immersive and interactive simulations. Through simulated experiments and empirical validations, the effectiveness of the VPE-HC-enhanced VR-based design and evaluation process is evaluated. Results demonstrate significant improvements in user satisfaction, engagement, and usability compared to traditional design methods. For instance, users interacting with public space scenes designed using VPE-HC reported a 40% increase in perceived safety and a 25% improvement in overall satisfaction ratings. Additionally, the framework enabled designers to optimize spatial layouts and amenities based on real-time user feedback and performance data, leading to more effective and user-centric design solutions. These findings underscore the potential of VPE-HC in enhancing the visual design and evaluation of public space scenes based on VR technology, facilitating more inclusive and user-friendly urban environments.
- Research Article
- 10.26907/2658-3321.2024.7.4.423-435
- Jan 1, 2024
- KAZAN LINGUISTIC JOURNAL
The aim of this article is to study the specifics of using virtual reality technology in the process of teaching foreign languages. The scientific and methodological literature on this issue is analyzed, and as a result of the analysis, the advantages, disadvantages, and difficulties of implementing this technology are identified. Despite the prospects of using VR technology in education, practical application is necessary to assess its effectiveness. Based on the obtained information, an attempt is made to provide recommendations for overcoming the difficulties of implementing and using VR in language education. These recommendations include supporting innovations in education, increasing teachers' competence in the field of virtual reality, expanding the diversity of VR content, standardizing the use of this technology in education, and controlling its impact on students' health.The research also concludes that the concept of "virtual reality in language education" requires clarification, and an attempt is made to define it. Key principles (didactic expediency, professional orientation, interactivity, connection of theory with practice) and approaches applicable in the process of using VR in teaching foreign languages are identified and substantiated. References Krasnova T.I. The Potential of Immersive Virtual Reality in Foreign Language Learning. 2023;1(98):89–91. (In Russ.) Hukalenko Y.S. Foreign Language Learning (Using English as an Example) with Virtual Reality Technology: A Review of Main Developments. News of the Eastern Institute. 2021; 2(50):118–128. (In Russ.) Bonner E., Reinders H. Augmented and Virtual Reality in the Language Classroom: Practical Ideas. Teaching English with Technology. 2018;3:33–53. Kotenko V.V. Problems and Opportunities of Using Augmented and Virtual Reality Technologies in Foreign Language Teaching. Lesgaft University Scientific Notes. 2020;3(181): 252–258. (In Russ.) Konnova Z.I., Semenova G.V. Augmented and Virtual Realities Technologies: Innovations in Foreign Language Teaching at University. Scientific Result. Pedagogy and Psychology of Education. 2021;3:53–65. (In Russ.) Borscheva V.V. Virtual Reality in Language Education: The Potential of Technology. Pedagogy and Psychology of Education. 2018;1:64–70. (In Russ.) Rolgaiser A.A. Application of Virtual and Augmented Reality Technologies in Foreign Language Teaching at University. Society: Sociology, Psychology, Pedagogy. 2022;5(97): 170–173. (In Russ.) Arvanitis P. VR vs AR are Suitable for the Development of Linguistic Skills in Second Language Teaching. INTED2019 Proceedings. 2019:2222–2228. Starodubtseva E.A. The Use of Virtual Reality Technology in Foreign Language Learning at University. Humanities Sciences. Bulletin of the Financial University. 2022;1:110–113. (In Russ.) Taran V.N. The Use of Augmented Reality in Teaching. Problems of Modern Pedagogical Education. 2018;2:333–337. (In Russ.) Dobrova V.V., Labzina P.G. Virtual Reality in Foreign Language Teaching. Bulletin of the Samara State Technical University. Series Psychological and Pedagogical Sciences. 2016; 4(32):55–60. (In Russ.) Troepolskaya A.P. Virtual Reality in Foreign Language Learning. 2022; 4(68):76–81. (In Russ.) Labzina P.G., Gureev M.V., Zhabin M.E., Novalov E.I. Principles of Teaching Professionally Oriented Foreign Language in Virtual Reality. Bulletin of the Samara State Technical University. Series Psychological and Pedagogical Sciences. 2017;4(36):79–89. (In Russ.) Rostovtseva P.P. Virtual Reality in the Foreign Language Learning Process. MNKO. 2023;2(99):233–235. (In Russ.) Krasnova T.I. Innovative Language Learning: Research on Immersive Virtual Environments. Society: Sociology, Psychology, Pedagogy. 2023;3(107):119–123. (In Russ.) Ivanova A.V. Virtual and Augmented Reality Technologies: Opportunities and Barriers to Application. Strategic Decisions and Risk Management. 2018;3(106):88–107. (In Russ.) Shakirova A.A. Digital Tools in Foreign Language Teaching at the University. Kazan Linguistic Journal. 2022;5(2):257–269. (In ) Krylova A.S. The Use of Augmented Reality for Educational Purposes. European Science. 2016;6(16):87–88. (In Russ.)
- Research Article
6
- 10.54097/mx8yf812
- May 8, 2024
- Highlights in Science, Engineering and Technology
Virtual Reality (VR) technology has emerged as a transformative force in the realm of Human-computer interaction (HCI), offering novel applications and redefining user experiences. VR games have changed traditional electronic games, providing a human-computer interactive immersive gaming experience. In social media, VR innovative applications allow users to have an immersive conversation through various interactions, giving users a more immersive and real experience. The paper synthesizes recent research findings, highlighting key trends, challenges, and opportunities in the integration of VR into HCI and illustrates the embodiment of immersive experiences while using VR compared to the traditional way. At the same time, the challenges associated with VR technology such as motion sickness, accessibility concerns, ethical considerations, and medical challenges, are also discussed, offering a balanced perspective on the current state of the field. The future development perspective is also mentioned. As technology continues to evolve, we can expect to see even more immersive and interactive experiences that blur the lines between the physical and virtual worlds, offering users new ways to engage with digital content and each other.
- Research Article
10
- 10.1117/1.jei.32.1.011208
- Aug 3, 2022
- Journal of Electronic Imaging
With the upsurge of urban construction, public buildings such as museums have attracted more and more attention as the business card of the city. The museum business is developing rapidly, and the artistic concepts appearing in museums are gradually differentiated and conceptualized, paying more attention to the experience and feeling of the visitors. With the continuous intervention of high technology and new media, the visual expression of museums has become more diverse. With the advent of virtual reality (VR) technology, more and more technological means have been introduced into the design of museum exhibits. It eliminates the boring feeling of the general public about the original exhibition method of the museum, while enriching the fun of visiting the museum. To provide visitors with an immersive experience in which virtual and reality intersect, we study the design of a digital immersive interactive experience for museum cultural heritage based on VR technology. By combining current technological development and policy advantages, we describe the innovative ideas and design schemes of museums applying VR and augmented reality technology and discuss the practical value and importance of establishing designs through experiments. The experimental data show that the use of VR technology to digitally design the cultural heritage of museums enhances the immersion and interaction of tourists in the experience, and the score for the VR model was 9.23% higher than that of the traditional forms, which shows that VR promotes the dissemination of the cultural heritage of museums.
- Conference Article
5
- 10.1145/3638682.3638711
- Nov 24, 2023
Virtual reality technology is an interactive 3D simulation technology based on computer science, which can simulate environments and scenes in the real or fictional world. In recent years, with the rapid development of virtual reality (VR) technology, its application in smart education has also received increasing attention. This article aims to explore the potential and application of virtual reality technology in smart education. Firstly, we will briefly introduce virtual reality technology and smart education, as well as their characteristics. Then, we will elaborate on the application fields of virtual reality technology in smart education, including virtual classrooms, virtual laboratories, virtual examination halls, and virtual classrooms, and propose a smart education system based on virtual reality technology. The application of virtual reality technology in smart education has broad prospects. By utilizing virtual reality technology, we can provide more immersive, personalized, and diverse educational experiences, promoting students' learning outcomes and interests.
- Conference Article
- 10.1145/3766557.3766560
- Jul 25, 2025
With the rapid development of science and technology, Virtual Reality (VR) technology is gradually playing its unique advantages in the field of education, especially in personalised education has shown unprecedented potential. Through immersive experience and high interactivity, virtual reality technology provides educators with new teaching tools and creates a richer learning environment for students. The aim of this paper is to explore the affective and motivational impact of virtual reality technology in educational personalisation, and to analyse its specific application and its effectiveness in affective education and motivational stimulation. Through empirical research, this paper finds that virtual reality technology can significantly improve students’ emotional engagement and learning motivation. Virtual reality technology has great potential for immersive experiences, personalised learning paths and motivation in affective education. However, there are challenges to the widespread use of this technology, such as the cost of equipment, issues of content development and innovation, and potential health issues associated with prolonged use. Nevertheless, the application of virtual reality technology in education remains promising and provides an important theoretical and practical reference for the future development of personalisation in education.
- Research Article
1
- 10.36348/jaep.2025.v09i04.004
- Apr 16, 2025
- Journal of Advances in Education and Philosophy
Anatomy education (AE) is poised for a substantial revolution, propelled by advancements in artificial intelligence (AI) and virtual reality (VR) technologies. These novel tools are set to transform the teaching and learning of anatomy, providing tailored, interactive, and immersive experiences that may improve student engagement, retention, and overall educational outcomes. The combination of AI and VR technologies in anatomy teaching can furnish students with a more thorough comprehension of the human body, facilitating a profound appreciation for the intricacies of anatomy. Furthermore, AI and VR technologies can enhance the cultivation of critical thinking and problem-solving abilities, which are vital for success in the medical field. AI and VR technologies can facilitate the connection between theoretical knowledge and practical application by offering students engaging and immersive learning experiences. Moreover, these technologies facilitate students' exploration of the human body in a highly detailed and realistic way, enabling them to visualize and engage with intricate anatomical processes. We hypothecate that the future of AE hinges on the integration of AI and VR as learning tools.
- Research Article
1
- 10.52783/jes.1731
- Mar 31, 2024
- Journal of Electrical Systems
Visual communication experiences have been revolutionized by virtual reality (VR) technology, offering users immersive and captivating interactions with digital content. Through VR headsets and immersive environments, users can engage with visual content in unprecedented ways, feeling as though they are physically present within the digital space. Whether exploring virtual art galleries, immersive storytelling experiences, or interactive visualizations, VR technology provides users with a sense of presence and agency, enhancing their connection to the content. Furthermore, VR enables creators to design highly engaging and interactive visual experiences that transcend traditional media formats, allowing for innovative storytelling techniques and immersive narratives. This paper presents the design of a novel visual communication experience leveraging virtual reality (VR) technology enhanced by Multi-Spectral Multi-Point Co-Ordination (MSMPC). The proposed design aims to create immersive and engaging visual experiences that transcend traditional media formats. Through simulated experiments and empirical validations, the effectiveness of the MSMPC-enhanced VR-based visual communication experience is evaluated. Results demonstrate significant improvements in user engagement, immersion, and satisfaction compared to conventional approaches. The users interacting with the MSMPC-enhanced VR experience reported a 40% increase in immersion levels and a 25% improvement in overall satisfaction ratings. Additionally, the design enabled creators to optimize visual storytelling techniques based on real-time user feedback and performance data, leading to more impactful and effective communication. These findings highlight the potential of MSMPC in enhancing visual communication experiences based on VR technology, paving the way for innovative and immersive storytelling in various domains.
- Research Article
25
- 10.1108/tqm-06-2021-0191
- Aug 24, 2021
- The TQM Journal
PurposeThe paper aims to evaluate how progressive stakeholders view the adoption of contemporary techniques such as virtual technology in driving sustainable quality in an emerging economy context.Design/methodology/approachThe authors adopted a systematic literature review to develop the theoretical framework for virtual reality (VR) technology adoption in sustaining quality in agriculture production. The framework was refined after discussion with a panel of academic experts. The refined theoretical framework was further empirically validated using Partial Least Square Structure Equation Modelling.FindingsThe study focuses on the future perspective of the perception for progressive farming with the adoption of VR technology in an emerging economy. The data were collected from the stakeholders (farmers, collectives, cooperative, etc.), for their future perspectives for the adoption of VR technology and sustainable quality agriculture production. The study may help build up VR technology in emerging economies which may take years to be established.Research limitations/implicationsThe perception of the future perspective of VR technology study conducted has limitations. The findings are well established on technology adoption; however, the technology used will take many extra years to find its application in the agriculture sector. The study offers insightful theoretical, managerial and policy implications for sustainable quality in agriculture production through the adoption of virtual reality (VR) technology. The authors found very few works that focused on VR technology adoption.Originality/valueThe study discusses VR, which has an impact on sustaining the quality of agriculture production. The study has notable managerial and policy implications that suggest the future perspective for VR technology in agriculture production. The study is an unexplored area that needs research to capture future perspectives.
- Research Article
- 10.25683/volbi.2022.58.129
- Feb 20, 2022
- Бизнес. Образование. Право
Рассматриваются особенности применения технологий VR (виртуальной реальности) и AR (дополненной реальности) организациями финансовой сферы. Определяется специфика технологий виртуальной и дополненной реальности. Последовательно представлена история их продвижения на рынки, отмечены наиболее яркие факты, результаты совершенствования в контексте технологического прогресса (Sensorama, head-mounted display, «Кинокарта Аспена», устройство Eye Tap, коммерческая система RB2, VR-консоль компании SEGA Games Co., очки Oculus Rift и др.). Отмечаются области и возможности их применения. Изучена степень проникновения технологий виртуальной и дополненной реальности в деятельность финансовых организаций. Указаны основные направления их применения: приведены конкретные примеры интеграции VR- и AR-технологий в работу финансовых организаций. Систематизированы такие цели применения AR- и VR-технологий в финансовой сфере, как упрощение получения и обработки информации клиентами посредством приема визуализации, сохранение безопасности, маркетинговые коммуникативные цели и др. В результате проведенного исследования обозначены тенденции использования технологий на финансовом рынке, выявлены возможности их развития и перспективы применения, факторы, сдерживающие их развитие, определены и систематизированы преимущества и недостатки как самих технологий, так и функционирования этих технологий в финансовой среде. В заключение сделан вывод о том, что применение VR- и AR-технологий позволит финансовым организациям укрепить свои конкурентные позиции на рынке, а клиентам финансовых организаций — создать собственную безопасную онлайн-среду, в которой они смогут управлять своими деньгами и инвестициями и совершать транзакции. The features of the use of VR (virtual reality) and AR (augmented reality) technologies by financial organizations are considered. The specifics of virtual and augmented reality technologies are determined. The history of their promotion to markets is presented in a coherent manner, highlighting key facts, the results of improvements in the context of technological advances (Sensorama, head-mounted display, Aspen’s Cinema Map, Eye Tap device, RB2 commercial system, VR-console of SEGA Games Co., glasses Oculus Rift and more). Areas and possibilities of their application are noted. The areas and possibilities of their application are highlighted. The degree of penetration of virtual and augmented reality technologies in the activities of financial institutions is explored. The main directions of their application are indicated: specific examples of integration of VR- and AR-technologies in the work of financial institutions are given. The goals of using AR and VR technologies in the financial sector, such as simplifying the receipt and processing of information by clients through the reception of visualization, maintaining security, marketing communication goals, etc., are systematized. As a result of the study, trends in the use of the technologies in the financial market are identified, opportunities for their development and prospects of application, factors that restrain their development are identified, the advantages and disadvantages of both the technologies themselves and the functioning of these technologies in the financial environment are identified and systematized. It is concluded that the use of VR and AR technologies will allow financial institutions to strengthen their competitive positions in the market, and let the clients of financial institutions create their own secure online environment in which they can manage their money and investments and make transactions.
- Research Article
5
- 10.1007/s10639-023-12420-1
- Jan 15, 2024
- Education and Information Technologies
The immersive experience and diverse interaction modes provided by virtual digital technology match the spatial sensitivity and practical ability required in the field of architectural teaching, and its technological advantages can significantly enhance teaching outcomes. However, in the field of architecture teaching, there has been a lack of discussion on the suitability of different virtual technologies and teaching scenarios for historical buildings. Therefore, this study constructed a comprehensive adaptive evaluation system for virtual technology and selected 360-degree panoramic technology (360-degree PT), Immersive Virtual Reality (IVR) technology, and Desktop Virtual Reality (DVR) technology as representatives for empirical study. The research method used in this experiment is a questionnaire survey, involving a total of 60 students majoring in architecture and planning, with a certain foundation in historical architecture knowledge. Multiple statistical methods are employed to analyze the data. The experimental data indicates that IVR technology performs the best in terms of learning outcomes, learning autonomy, and sense of presence, making it suitable for immersive and interactive learning needs. 360-degree PT demonstrates the best perception of architectural features, catering to the demand for visual effects. DVR technology exhibits the highest learning efficiency, meeting the need for simplicity, efficiency, and widespread application. On the other hand, augmented reality (AR) technology and mixed reality (MR) technology have lower adaptability and do not meet the learning requirements for immersive spatial experiences. This study is expected to provide a new technical pathway for teaching historical buildings and serve as a systematic reference for selecting specific technologies.
- Conference Article
1
- 10.1145/3660043.3660240
- Dec 22, 2023
Remote education has long faced the challenge of insufficient immersion. This study attempts to enhance the effectiveness of remote ideological and political education by leveraging virtual reality (VR) technology. The research results indicate that compared to traditional online video instruction, VR technology can significantly improve the immersion and interactivity of remote education. Considering the characteristics of ideological and political education, creating virtual scenarios and situational simulations enhances students' immersive experiences and deepens their understanding of ideological and political theories. The study designed a comparative experiment with control and experimental groups. The results demonstrate that, at a significance level of 0.05, students in the experimental group, which utilized VR technology, showed significantly better learning outcomes in ideological and political theory compared to the control group using traditional remote online teaching. This underscores the feasibility and effectiveness of VR technology in enhancing remote ideological and political education. This research provides a new perspective and approach for teaching ideological and political courses and offers valuable insights for the application of virtual reality technology in other areas of remote education. Future research can further expand the scope and enrich the theory and practice in this field.
- Research Article
6
- 10.1142/s0129156424400846
- Jul 31, 2024
- International Journal of High Speed Electronics and Systems
The application of artificial intelligence virtual reality (VR) technology in fitness teaching and training is becoming increasingly widespread, and its significant advantages provide athletes with a more personalized, efficient and safe training experience. By simulating various fitness scenes, virtual reality technology enables athletes to train immersively, not only improving the fun of training, but also enhancing the training effect. At the same time, the introduction of artificial intelligence technology enables real-time monitoring and analysis of athlete performance during the training process, providing accurate data support for coaches and helping them develop more scientific training plans. This paper explores the application of virtual reality technology in physical education teaching and training, introduces the basic principles and characteristics of virtual reality and proposes several typical virtual reality application scenarios for the needs of physical education teaching and training. In football training, through virtual reality technology, athletes can conduct various technical and tactical exercises in simulated stadiums. At the same time, artificial intelligence systems can analyze the actions and decisions of athletes in real time, and provide feedback and suggestions. In track and field training, virtual reality technology can help athletes simulate competition scenes and improve their psychological adaptability during competitions. Through in-depth research, we have found that this technology provides athletes with a more personalized, efficient, and safe training experience. In football training, virtual reality technology can simulate real game scenes, allowing athletes to engage in various technical and tactical exercises in simulated sports stadiums. At the same time, artificial intelligence systems can analyze the actions and decisions of athletes in real time, provide accurate data support for coaches, and help them develop more targeted training plans.
- Conference Article
2
- 10.2991/meita-15.2015.192
- Jan 1, 2015
Virtual reality technology is constantly developing, dedicated to computer graphics and multimedia information processing, high-performance chip can increase a hundred times the processing power, three-dimensional graphics algorithms and parametric modeling algorithm enables virtual reality technology is more mature. This paper, the application of virtual reality technology in civil engineering were studied, the results from the demonstration and validation, planning and design, engineering, construction technology and engineering safety management are discussed in this paper. Introduction With the steady growth of China's economy and infrastructure added scale, the scale of construction projects is growing, increasingly complex structure, scientific management of civil engineering, precision increasingly demanding. Realization of civil engineering, information technology, intelligence, visualization and integration become civil construction project management demands of modernization and research focus in this field [1]. Virtual Reality (Virtual Reality, VR) is a comprehensive and highly integrated high-tech, in many areas the military, medicine, design, art, entertainment and other fields have been widely used. Civil Engineering Virtual reality technology in various disciplines involved in civil engineering, has demonstrated some practical, technical potential is huge, very broad application prospects [2-3]. In civil engineering, a long time people had to use abstract concepts represent very rich content, such as using plans, sections, elevations, floor plan and other provisions the formation of some symbols to represent the three dimensional architecture, with more abstract graphics and concise The language used to describe complex scenarios to deliver a lot of information. But this kind of information processing and delivery methods affected employment, knowledge and understanding of the structure of the recipients are engaged in information, communication is very difficult. VR technology development for us to overcome this difficulty provides an extremely effective means. Virtual reality both represent the real world, it can also represent a virtual world. Virtual Reality Technology Overview Virtual reality (VR) a blend of digital image processing, computer graphics, multimedia technology, sensor technology and other information technology branch, greatly promoted the development of computer technology. VR technology is abstract, complex computer data space into an intuitive, user-familiar things. Its essence is to provide an advanced technology of man-machine interface. It is in an analog mode for the user to create a real-time interaction with physical objects reflect changes in the three-dimensional image of the world, in lifelike experience vision, hearing, touch, smell and other acts of perception, so that the participants can directly participate and explore virtual objects and changes in the role of the environment, like being in the real world [4-5]. The architecture is shown in figure 1. International Conference on Materials Engineering and Information Technology Applications (MEITA 2015) © 2015. The authors Published by Atlantis Press 1014 Figure 1.Generic virtual reality software systems architecture Virtual reality technology has the characteristics of the following three aspects. Is sex. Virtual reality technology is based on human vision, hearing the physiological and psychological characteristics, lifelike three-dimensional image generated by the computer, users wear the helmet mounted display and data gloves and other interactive devices, and can be yourself in a virtual environment, become a member of the virtual environment. The user interaction with various objects in the virtual environment, like in the real world, all feeling is so real, have a feeling of intimacy. Interactivity. Human-computer interaction in virtual reality system is a kind of close to natural interaction, users not only can use the computer keyboard, mouse to interact, but also through the special helmet, such as data glove sensing devices to interact. Users through their natural skills such as language, body movement or action, can for inspection or operation of objects in the virtual environment. More perceptual. Due to see, hear, touch, are installed in the virtual reality system, and kinesthetic The virtual reality on civil engineering design based on 3D modeling Virtual reality on civil engineering based on 3D modeling technology using geometric design, geometric virtual reality technology, is through the 3D and 3D object model scene, usually with the help of a professional modeling software (3ds Max, Maya, etc.) to complete civil engineering design approach that more practical performance scenes and objects in the real world [6], but also to create animations. The effect of virtual reality display rich, powerful, and the interactive is strong. Virtual reality on civil engineering design based on 3D modeling Multimedia virtual interaction design 3D virtual scene design Make 3D model