Abstract
The Internet of Things based on sensors is bound to trigger an epoch–making revolution in military affairs. However, the multitudinous sensors increase the processing time of a computer. This makes battlefield simulation get into great trouble. In addition, the outcome of a war is affected by many factors and an excellent battlefield simulation should consider these factors comprehensively. The supercomputer with the capabilities of ultra computation and communication should be applied into this kind of simulation. After introducing the hardware architecture of a high performance simulation supercomputer, this paper presents several techniques in our battlefield simulation software such as its monitoring policy, design principles and scheduling algorithm. These techniques are helpful to monitor the status of the supercomputer with numerous multi–core CPUs and enormous samples of a battlefield program can be easily deployed and executed in batch. The evaluation conclusion of different samples for the battlefield situation can provide powerful support for the commander.
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