Abstract

Immersive Virtual Reality (IVR) systems allow for high fidelity interaction techniques using Motion Controllers which resemble users’ hands inside virtual worlds. Recently, many IVR systems allow developers to user Hand Tracking instead of Motion Controllers via infrared depth cameras embedded in Head Mounted Displays (HMDs), which sparked a number of conversations on the effect each interaction method has on user experience in IVR applications. This work presents preliminarily evaluation results of Motion Tracking and Hand Tracking usage on game experience provided by an IVR game. Our results indicate lower usability and learnability levels for hand tracking, which not affect the overall game experience compared to motion controllers.

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