Abstract

Students’ collaboration while learning could provide better learning environments. Collaboration assumes social interactions which occur in student groups. Social theories emphasize positive influence of such interactions on learning. In order to create an appropriate learning environment that enables social interactions, it is important to carefully choose group members. In this paper, a group modeling process designed both to help students learn better and to face problems in introductory programming courses together is described. The group model is supported by graph theory and used in a popular social network environment. The authors conducted action research, analyzed students’ activities and the social environment, all of which provided us with helpful experiences for further research.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.