Abstract

Generative adversarial networks (GANs) for (generalized) zero-shot learning (ZSL) aim to generate unseen image features when conditioned on unseen class embeddings, each of which corresponds to one unique category. Most existing works on GANs for ZSL generate features by merely feeding the seen image feature/class embedding (combined with random Gaussian noise) pairs into the generator/discriminator for a two-player minimax game. However, the structure consistency of the distributions among the real/fake image features, which may shift the generated features away from their real distribution to some extent, is seldom considered. In this paper, to align the weights of the generator for better structure consistency between real/fake features, we propose a novel multigraph adaptive GAN (MGA-GAN). Specifically, a Wasserstein GAN equipped with a classification loss is trained to generate discriminative features with structure consistency. MGA-GAN leverages the multigraph similarity structures between sliced seen real/fake feature samples to assist in updating the generator weights in the local feature manifold. Moreover, correlation graphs for the whole real/fake features are adopted to guarantee structure correlation in the global feature manifold. Extensive evaluations on four benchmarks demonstrate well the superiority of MGA-GAN over its state-of-the-art counterparts.

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