Abstract

The implementation of graphical languages and graphical systems has become too complex to permit economical experimentation with many new languages or systems. Further, many applications function only as an interactive stand alone system or as a slave system; some are further restricted to particular input or output devices. A model for graphical systems with a linguistic base is presented; the model provides symmetry between recognition and generation of pictures, although emphasizing generation.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.