Abstract

The paper introduces Gamified Education Interoperability Language (GEdIL), designed as a means to represent the set of gamification concepts and rules applied to courses and exercises separately from their actual educational content. This way, GEdIL allows not only for an easy yet effective specification of gamification schemes for educational purposes, but also sharing them among instructors and reusing in various courses. GEdIL is published as an open format, independent from any commercial vendor, and supported with dedicated open-source software.

Highlights

  • With the world becoming more and more dependent on software, there is a growing demand for those capable of developing it

  • There are proprietary solutions (e.g., Gametize [11], IActionable [12], Bunchball [13]), more focused on business and client/employee engagement, which offer complementary features such as a content management system, customizable achievements, multiple mechanisms to motivate social behaviors, on-boarding, reports, and analytics. Even if it cannot be used for actual gamification implementation, the Machinations framework [14] represents an interesting browser-based solution for collaborative game design and prototyping

  • Gamified Education Interoperability Language (GEdIL) was designed to fulfill a specific list of requirements classified as relevant for the gamification of programming education [15]

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Summary

Introduction

With the world becoming more and more dependent on software, there is a growing demand for those capable of developing it. One of the main barriers for its wider adoption is the closedness of existing solutions: one can either use existing gamified courses and platforms or develop one’s own from scratch, but there is no open repository of programming exercises with attached sets of gamification rules nor open platforms that would handle them so that the exercises could be reused in various contexts and the rules adapted for specific needs. Overcoming this gap is the main goal of the Framework for Gamified Programming Education project [6].

Related Work
Structure
Requirements Fulfillment for the Programming Domain
Conclusions
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