Abstract

Abstract This essay explores the critical relationships among trans studies, game studies, and the environmental humanities to evaluate trans ecological media. I center two distinct gaming sites: a board game, Wingspan, and a social media phenomenon, Bowsette, based on Nintendo's video game, Super Mario Bros. These media tacitly incorporate tranimality into their ludic matrices. Within Wingspan, trans reproduction (male birds laying eggs) becomes the skeleton key to success. As a trans femme icon, Bowsette emerges through fan art and social media to imagine a means for Mario's nemesis, Bowser, to transition into a romantic partner as a result of a mushroom super crown. The opportunity to play with trans birds, turtles, and fungi on digital and analog platforms makes evident that games have always been trans.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.