Abstract

ABSTRACTA common problem college educators face is keeping this generation of students engaged in the classroom. Research supports that gamification, or using game like mechanics, can improve student engagement and facilitate intrinsic motivation, while also encouraging students to think critically, connect ideas, reflect, and become better self-directed learners. The purpose of this article is to demonstrate how gamification can be implemented in college classes and provide an example of how gamification was effectively implemented in an undergraduate sport psychology class. Qualitative feedback from students is reported, and strategies and recommendations are provided for educators wishing to begin gamifying their classes.

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