Abstract
This research was purposed to test the effectiveness of learning the Japanese language through a video game. the video game is built for Personal Computer (PC) users to provide Japanese Language education through video games for teens and adults. The research methods used include literature studies of various books, journals, websites, and theories that can support the writing as well as defining the questions for questionnaires to collect useful data. The development of game application methodology used is Game-Based Learning with Enhanced Learning Experience and Knowledge Transfer (ELEKTRA) methodology, which consists of in-depth analysis of the target audience and learning materials. the effectiveness of video games are evaluated using pre-test and post-test methods. From this researches can be seen that video games are effective to increase the users’ knowledge of the Japanese language. also, a video game has the capability to increase the user’s interest in learning Japanese because of the visual form of the learning process that leads the user to stay engaged with the learning process.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: International Journal of Advanced Computer Science and Applications
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.