Abstract

This article works toward a conceptual framework for designing games to support policy development for managing natural resources. The point of departure for this framework is a typology for functions of games in support of policy. This typology consists of six classes of functions of a policy game: research and analyze policy contexts as systems, design and recommend alternative solutions to a policy problem, provide advice to a client on what strategy to follow in the policy process, mediate between di ferent stakeholders, democratize policy development by actively bringing in stakeholder views, and clarify the values and arguments pertinent to the policy discourse. These functions are illustrated using specific examples of games that have been used in the domain of natural resource management (NRM). The framework discussed in this article may help game designers to match specific game properties (players, roles, rewards, and representations of the NRM context) with the intended function of the game in the policy-development process.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.