Abstract

This study uses geographic information systems (GIS) based analyses and virtual reality (VR) reconstructions, to explore landscape context for two types of Neolithic monuments: cup and ring rock art and a stone circle. Specifically, the impacts of the contemporary vegetation at the study sites are analysed with regard to viewshed areas and views from the monument locations. Results show that while GIS-based viewshed analysis is useful for quantifying the absolute upper and lower limits for viewshed area, the virtual reality reconstructions allow the possibilities in between these extremes to be explored. In addition, VR provides the opportunity to explore visually rich representations of past environments for site interpretation and it is also a useful way for presenting uncertainty and testing different scenarios for landscape archaeology context.

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