Abstract

The modern development in cloud technologies has turned the idea of cloud gaming into sensible behaviour. The cloud gaming provides an interactive gaming application, which remotely processed in a cloud system, and it streamed the scenes as video series to play through network. Therefore, cloud gaming is a capable approach, which quickly increases the cloud computing platform. Obtaining enhanced user experience in cloud gaming structure is not insignificant task because user anticipates less response delay and high quality videos. To achieve this, cloud providers need to be able to accurately predict irregular player workloads in order to schedule the necessary resources. In this paper, an effective technique, named as Fractional Rider Deep Long Short Term Memory (LSTM) network is developed for workload prediction in cloud gaming. The workload of each resource is computed based on developed Fractional Rider Deep LSTM network. Moreover, resource allocation is performed by fractional Rider-based Harmony Search Algorithm (Rider-based HSA). This Fractional Rider-based HSA is developed by combining Fractional calculus (FC), Rider optimization algorithm (ROA) and Harmony search algorithm (HSA). Moreover, the developed Fractional Rider Deep LSTM is developed by integrating FC and Rider Deep LSTM. In addition, the multi-objective parameters, namely gaming experience loss QE, Mean Opinion Score (MOS), Fairness, energy, network parameters, and predictive load are considered for efficient resource allocation and workload prediction. Additionally, the developed workload prediction model achieved better performance using various parameters, like fairness, MOS, QE, energy and delay. Hence, the developed Fractional Rider Deep LSTM model showed enhanced results with maximum fairness, MOS, QE of 0.999, 0.921, 0.999 and less energy and delay of 0.322 and 0.456.

Highlights

  • Cloud computing is a developing computing architecture, and it provides various computing resources as general utilities for end user through Internet

  • The performance of developed technique is evaluated by various parameters, namely energy, Mean Opinion Score (MOS), delay, fairness, QE and error

  • This paper presents an effective workload prediction method based on developed Fractional Rider Deep Long Short Term Memory (LSTM) network

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Summary

Introduction

Cloud computing is a developing computing architecture, and it provides various computing resources as general utilities for end user through Internet. Cloud computing allows on-demand access to a shared set of resources, such as services, servers, storage space and networks [1]. Today, cloud technology is expanding its services, called Everything-as-a-Service (XaaS). Cloud gaming enables a game content on non-specialized devices, like mobile phones, tablets, smart televisions and so on. The cloud gaming provides on-demand manner interactive gaming application, which is remotely processed in cloud and pictures are streamed as video series to play by Internet [2] [3]. The entire processing operations associated with game scene frames are performed on server Virtual Machines (VMs) in cloud gaming

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