Abstract

Currently, gamification in education has become a full-fledged object of research. The current state of gamification allows us to consider it as an innovation that has potential in terms of didactics, organizational and methodological support of the educational process and management of educational institution as a whole. The main advantage of gamification is the possibility of modernizing the learning process, which increases students' intrinsic motivation and their involvement in the learning process. The purpose of this article is to present a dynamic model based on the analysis of gamification models. As a theoretical contribution of gamification, we form a dynamic model of gamebased learning, which aims to improve the effectiveness of learning related to five main factors (difficulty, interest, observation, imagination and choice). The dynamic model was used to teach first and second year students of the Computer Technology Faculty of Pavlodar universities (Toraighyrov University and Pavlodar Pedagogical University named after Alkey Margulan) the Python programming language using educational resources consisting of gamification elements, and the theory of educational environment design is called ARCS (attention, relevance, confidence and satisfaction) and the theoretical foundations of gamification are defined by the framework of MDA (mechanics, dynamics and aesthetics).

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