Abstract

The present study uses automatic facial expression recognition software to examine the relationship between social context and emotional feelings on the expression of emotion, to test claims that facial expressions reflect social motives rather than felt emotion. To vary emotional feelings, participants engaged in a competitive video game. Deception was used to systematically manipulate perceptions of winning or losing. To vary social context, participants played either with friends or strangers. The results support the hypothesis of Hess and colleagues that smiling is determined by both factors. The results further highlight the value of automatic expression recognition technology for psychological research and provide constraints on inferring emotion from facial displays.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.