Abstract

In this paper, we present an approach, inspired by human behavior, in predicting the state of a high speed object based on the state of another object that causes such a high speed, e.g. predicting the state of a high speed puck which is hit by a lower speed paddle in the air hockey game. The proposed approach eliminates the need for high speed sensors, such as high speed cameras and grabbers, for capturing and processing high speed motions. This approach has been implemented and tested on an air hockey simulator and in real images taken by an off-the-shelf camera. The results show that the low speed of a paddle in the air hockey can be easily captured by an off-the-shelf camera and then the state of the puck, which is the speed and its pose, after being hit by the paddle can be calculated.

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