Abstract

The paper discusses the functions and effectiveness games and simulations in the learning processes, in particular as an experiential learning methodology. The paper describes the application of the game Lemonade Tycoontrade in the development of lean manufacturing concepts. This article addresses the use of the game to teach Principles of Lean Enterprise including zero waiting time, zero inventory, scheduling, internal customer pull instead of push system; batch to flow, cut batch sizes; line balancing; and cut actual process times. Other outcomes of learning such as promoting communication and interaction, facilitating cooperative learning, encouraging peer-learning and fostering teamwork are also discussed. Games and simulations are relevant in all of the four learning phases of experiential learning and have a very positive impact on the learning and future application of lean manufacturing principles. Games are especially relevant in the generalization and application phases by helping shift learner's personal paradigms.

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