Abstract
Certain expectations are outlined for a young professional with a recently earned doctoral degree. In academia, it is anticipated that graduates will demonstrate the ability to obtain funding, actively engage in an interdisciplinary work environment, and value experiences with critical thinking and problem solving. This paper outlines a unique learning experience of five graduate research students who progressed from the initial stage of research question conceptualization to dissemination of research results. The process included a written research design proposal, grant review process, physical activity program development, intervention delivery, data analysis, and publication of findings. Challenges overcome by these young investigators throughout the research process (i.e. intervention recruitment, development and delivery) are included within the manuscript, as well as other important findings from this process evaluation. The first-hand account of their learning experiences demonstrates the value of promoting internal competition (i.e., within a department, college, university), while working as a collaborative research team to prepare graduate students for ‘real-world’ research and work-related scenarios. Graduate student faculty mentors should incorporate more opportunities for their students to glean research experience described here.
Highlights
In the realm of education, experiential learning boasts as one of the foremost sciences (Bransford, Brown, & Cocking, 2000) in which students may learn through a process rather than placing the majority of emphasis on outcomes (Dewey, 1897)
The purpose of this paper is to discuss the experiential process provided to junior research scientists at Virginia Tech, within the Translational Obesity Research Program (TORP) of the Department of Human Nutrition, Foods, and Exercise
By the 3-month follow-up, the control group was engaging in less physical activity (PA) than they were at baseline by 76 minutes
Summary
In the realm of education, experiential learning boasts as one of the foremost sciences (Bransford, Brown, & Cocking, 2000) in which students may learn through a process rather than placing the majority of emphasis on outcomes (Dewey, 1897). Contemporary pedagogy advises that students should learn through interactive, inquiry-based teaching and learning environments (Moore, Fowler, & Watson, 2007; Moore, Tatum, & Sebetan, 2011) based on the complexities of the twenty-first century society (e.g., technology, multiculturalism, diversity, and globalization). These varied experiences will prove to be invaluable in the work-field and real-world settings. For the most part, pedagogical practices are still didactic (i.e., lecture-based) and antiquated
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