Abstract

Student software projects are often focused on training coding skills and on model-driven software system design. The projects rarely develop skills needed for the proper formulation of system visions and requirements specifications. To solve this issue the projects must deal with real-life software projects issues. The projects should solve main commercial aspects of real-life - they must include looking for project topics in practice and there should be possible to communicate and collaborate with future project users. Successful projects should be rewarded (optimally paid) by the users like other commercial products. We discuss here the quite successful experience with a “prototype” implementation of the concept.

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