Exaggerated Exhibition Space Design in Metaverse
Exaggerated Exhibition Space Design in Metaverse
- Conference Article
6
- 10.1109/iros.2011.6094597
- Sep 1, 2011
In an exhibition space, it is possible to control human flow implicitly by changing a layout of exhibits. The objectives of this paper are the layout optimization of exhibits to reduce congestion and the amenity space design. For these purposes, macro modeling of human swarm behavior and the optimization method of a layout of exhibits are required. So far, human swarm behavior has been modeled by two-dimensional vector field and individual behavior is represented by dynamics including collision avoidance vector of individuals. In this paper, we extend the human model to multi-dimensional dynamics in order to represent individual characteristics in measured data and visitors' stopping to view exhibits. In addition, a layout of exhibits is optimized based on the proposed model by minimizing collision avoidance vector. The proposed method is verified by simulations and experiments using swarm robots which consist of autonomous mobile robots and radio controlled robots. The results show that the comfortable exhibition space is designed.
- Research Article
- 10.1088/1755-1315/233/2/022040
- Feb 1, 2019
- IOP Conference Series: Earth and Environmental Science
The main function of exhibition space design is to show visitors the enterprise culture, enterprise purpose and development direction. In this paper, the green design concept is adopted to design the exhibition space reasonably. Besides, the main manifestations of high-tech technology in exhibition space are summarized. Finally, several high-tech technologies are applied to the exhibition space design of incubator enterprises to exhibit the characteristics of enterprise culture preferably and give visitors a more pleasant experience.
- Conference Article
5
- 10.1109/iros.2011.6048220
- Sep 1, 2011
In this work, we present a Hidden Markov Model (HMM) based workflow analysis of an assembly task jointly performed by a human and an assistive robotic system. In an experiment subjects had to assemble a tower by combining six cubes with several bolts for their own without the influence of a robot or any other technical device. To estimate the current action of the human, we have trained composite HMMs. After the successful evaluation on disjunct experimental data sets, the models are transferred to the assistive robotic system JAHIR, where the same assembly tasks was executed. A new 3D occupancy grid approach was used to determine the hand positions of the worker. The positions were then used to compute the inputs of the analysis HMMs. The workflow of the right hand could be recognized with an accuracy of 92:26% which is nearly as good as the recognition rate of reference experiments.
- Research Article
- 10.1299/jsmermd.2011._1a1-k06_1
- Jan 1, 2011
- The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)
1A1-K06 イベント空間における人の群のモデル化と空間設計(マルチエージェント・モジュラーロボット)
- Conference Article
2
- 10.1109/iciddt52279.2020.00019
- Dec 1, 2020
New media has changed the previous exhibition methods under the background of the experience era and digital media technology development. Many interactive exhibitions Space different from traditional exhibition Spaces appear. The behavior mode of the audience participating in the exhibition space has also undergone significant changes. The exhibition design’s focus has shifted from the simple exhibition items to the comprehensive perception brought by creating the space atmosphere and the interactive experience between the audience and the exhibition items. By introducing the space, narration, and structure in narratology into exhibition space, we are trying to turn the single space experience into a comprehensive experience with narrative structure and mode. This paper will take narratology as the theoretical basis and combine it with relevant design cases to study and analyze interactive exhibition space’s mode and characteristics. From the perspective of narratology, designing an interactive exhibition space with more experiential value for experiencers is discussed.
- Research Article
- 10.53941/ubs.2025.100010
- Nov 19, 2025
- Urban and Building Science
With the rapid development of virtual reality, augmented reality, mixed reality, and artificial intelligence, exhibition space design and communication have undergone significant transformations. This study systematically reviews the research progress using the Web of Science Core Collection as the data source. Publications from 2015 to 2025 were analyzed through bibliometric and visualization tools, including R-biblioshiny, CiteSpace, and VOSviewer. The analysis examined annual publication trends, keyword co-occurrence and bursts, thematic evolution, and national and institutional collaboration networks. Results show a steady growth in studies, with peaks in 2018 and 2023, reflecting strong academic interest in immersive exhibition technologies. “Virtual reality” and “augmented reality” remain central themes, while “cultural heritage”, “exhibition design”, and “user experience” are major application domains. Emerging topics such as “artificial intelligence”, “virtual environments”, and “data visualization” highlight a shift toward intelligence-driven and experience-centered research. China and the United States lead in output and influence internationally, whereas European countries show regional collaboration. Despite these advances, limitations persist regarding intelligent applications, cross-cultural comparisons, longitudinal research, theoretical development, and sustainability concerns. By mapping knowledge structures and research frontiers, this study offers valuable insights for advancing academic inquiry and guiding innovative practices in exhibition spaces.
- Research Article
- 10.54691/bcpssh.v20i.2390
- Oct 18, 2022
- BCP Social Sciences & Humanities
China's textile culture has a long history and profound foundation. With the innovation of modern society, modern textile knowledge system and textile industry system are developing constantly. The establishment of textile culture exhibition hall provides a good opportunity to inherit and carry forward our textile culture. By using the research methods of literature review, design practice, case study, etc., combined with the exhibition space design practice project of Textile Science and Technology Museum of Wuhan Textile University, this paper expounds the design concept and process of the exhibition space in this university in detail, and summarizes the design methods and strategies of exhibition space based on textile cultural characteristics.
- Research Article
- 10.25236/far.2020.020809
- Dec 18, 2020
Museum is an important spiritual wealth and cultural carrier of human civilization. As a landmark building of national culture, it is not only a symbol of national civilization, but also a highlight of urban culture. The rich collection resources of museums should be fully utilized to give full play to its cultural value. This article briefly expounds the status quo of expression of regional culture in the design of museum exhibition space, and focuses on the expression methods of regional cultural elements in the design process, in order to better promote the development of museum culture.
- Research Article
4
- 10.1016/j.egyr.2022.02.043
- Feb 17, 2022
- Energy Reports
Design of new energy vehicle exhibition space based on virtual reality technology
- Research Article
1
- 10.1051/e3sconf/202123605060
- Jan 1, 2021
- E3S Web of Conferences
This thesis will take the narrative theory as the foundation, analyzing the narrative method of luxury display space. The author adopts the literature research method, systematic analysis method, and interdisciplinary research method to study the luxury display space. By discussing the relationship between the narrative theory and luxury exhibition space, and combining with the cases of luxury brand exhibition space, this paper explores how to apply the narrative theory to the design of luxury exhibition space. Re-examining the spatial narrative from an interdisciplinary perspective is not only conducive to the emotional communication between brands and consumers, but also conducive to the value construction and promotion of luxury brands.
- Research Article
- 10.17548/ksaf.2022.01.30.231
- Jan 31, 2022
- The Korean Society of Science & Art
This research is based on the lack of funds and management experience in the implementation of small and medium-sized cultural themed exhibition projects, and there are problems such as unclear theme, abuse of form, and unreasonable layout planning. The purpose of experimental exploration is to provide relevant personnel with a reference idea through theoretical and practical research. By applying the theoretical research results to practice, the target project has been completed and the project expectations have been met. The specific research contents and results are as follows: BR This paper first analyzes the difference between the theme exhibition and the traditional exhibition space from the space essence and function of the theme exhibition, explains the cultural theme exhibition, and summarizes the spatial characteristics of the cultural theme exhibition. Then, it summarizes the design method of cultural theme exhibition space from three perspectives: space layout, space theme form, and environmental influence factors. The second half of the article takes the design of the History Museum of the People
- Conference Article
3
- 10.1109/netcit57419.2022.00077
- Dec 1, 2022
Intangible cultural heritage is a living fossil reflecting the existence and development of human folk culture and lifestyle. It tells the world about the growth of human beings in a unique way. Its important position in cultural protection has been gradually valued by people of all countries. The development of artificial intelligence, 5G and other technologies can be used to solve the problems in information processing and data transmission, creating conditions for the integration and development of VR and various vertical industries, and bringing new challenges and opportunities. Living protection is the key to the smooth implementation of intangible cultural heritage protection. Living protection must run through the basic principles of returning to life culture, expressing individual characteristics, highlighting diversity and demonstrating creativity. Based on this, the article takes the design of technical intangible cultural heritage exhibition space under virtual reality as the topic, and takes the design concept of intangible cultural heritage live protection as the starting point. On the basis of clarifying and affirming the value of the exhibition space for the inheritance and communication of intangible cultural heritage, it focuses on Study the design methods and strategies of intangible cultural heritage exhibition space.
- Research Article
- 10.1142/s0129156425401135
- Nov 18, 2024
- International Journal of High Speed Electronics and Systems
Exhibition spaces are where human civilization is passed along, science and culture are disseminated, and new design concepts and techniques are assimilated to better them over time. Several offline and online exhibitions have been affected, stopped, postponed, or relocated online due to the effect of the outbreak. Presently, the development and enhancement of virtual exhibition halls is underway. Visitors to exposition halls are no longer limited to those from the immediate area; rather, an increasing number of people come from all over the nation and even from other countries. Due to this, pavilions that are equipped with remote tour features become very influential. The cloud exhibition of the film and television art design elements is the focus of this study, and it additionally builds a virtual display platform and presents 3D Imaging and Virtual Reality Technology (3DIVRT). Through the lens of 3D modeling technology and virtual exhibition hall building, this study first investigates the application trend and preliminary practice of digital design in virtual exhibition halls domestically and internationally. A comparison is made between virtual exhibition halls and conventional exhibition halls to summarize the benefits and possibilities of virtual exhibition halls. Second, it elaborates on the features of the 3D experience found in virtual exhibition halls from immersion, interaction, and conceivability perspectives. A fundamental examination and comparison of 3D modeling software is carried out, and Blender and Unity’s impact on the execution of the virtual exhibition hall is detailed. Synchronizing virtual reflection by computational capabilities, which will be identified with certain examples from across the globe, requires multimedia to be successful. Various methods to exhibit activity that uses computer-aided technologies are brought to light in this research study. According to the findings and conclusions, manual presentation and technical distinctions are how artistic and reflective features can be achieved.
- Research Article
7
- 10.21512/humaniora.v8i3.3634
- Oct 19, 2017
- Humaniora
The research explored exhibition space designs, particularly the interior design elements such as circulation, lighting, and display techniques to find out whether the design elements corresponded the design principles and to find out which museum had the most ideal exhibition design that was able to deliver exhibition messages to the audience. The research applied qualitative method with case study approach in three museums in Jakarta, those were National Museums, Bank of Indonesia museum, and museum of Fine Art and Ceramic as case studies and qualitative data collecting methods through observations to get real-settings information. Data analysis and comparison of various interior elements shows that from the three case studies only Bank of Indonesia Museum has an integrated exhibition space using various interior elements; circulation and lighting design as well as display technique that support the success of a museum to deliver exhibition messages to their visitor. It can stimulate visitors senses visually, auditory, and kinetic.
- Research Article
1
- 10.3390/buildings15040530
- Feb 9, 2025
- Buildings
An exhibition is a complex organic system. The spatial design of an exhibition aims to visualize the ideology of this complex system in space, a process known as visual spatialization. How to integrate landmark buildings in a city into the visual design of large exhibition spaces is an academic and practical issue worth exploring. This study examined the exhibition space design of the Wuhan Design Biennale as a typical case. We conducted a limited survey on Wuhan’s image using the theory of urban image cognition, employing methods such as drawing cognitive maps, interviews, and network search image analysis to extract elements that could represent the image of Wuhan city and reflect Wuhan design in the minds of the public. The study found that: (1) whether it is an image map or a questionnaire, the mention rate of many bridges in Wuhan was very high, becoming an important element of the image of the river city today; (2) in the survey on internet images, the key elements of the “river city image” were more prominent; and (3) the urban image survey helped designers understand the characteristics of the public’s cognition of urban space more comprehensively and meticulously, thereby providing a focus for creative design. This innovative design method has been applied to the exhibition space design of the Wuhan Design Biennale, garnering significant praise for its implementation. This study summarizes the mechanism of integrating landmark buildings in cities into the visual design of large exhibition spaces, hoping to provide a reference for the design of future large exhibition spaces.
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