Abstract

This paper describes our investigation on how participants coordinate movement behavior in relation to a virtual crowd that surrounds them while immersed in a virtual environment. The participants were immersed in a virtual metropolitan city and were instructed to cross the road and reach the opposite sidewalk. The participants performed the task ten times. The virtual crowd that surrounded them was scripted to move in the same direction. During the experiment, several measurements were obtained to evaluate human movement coordination. Moreover, the time and direction in which the participants started moving toward the opposite sidewalk were also captured. These data were later used to initialize the parameters of simulated characters that were scripted to become part of the virtual crowd. Measurements were extracted from the simulated characters and used as a baseline to evaluate the movement coordination of the participants. By analyzing the data, significant differences between the movement behaviors of the participants and the simulated characters were found. However, simple linear regression analyses indicated that the movement behavior of participants was moderately associated with the simulated characters’ movements when performing a locomotive task within a virtual crowd population. This study can be considered as a baseline for further research that evaluates the movement coordination of participants during human–virtual-crowd interactions using measurements obtained by the simulated characters.

Highlights

  • We are commonly surrounded by and walk side-by-side with other people, and we coordinate our movements based on the people who surround us

  • Simple linear regressions were used to explore how the movement behavior of the participants is associated with the movement behavior of the simulated characters

  • This study investigated the movement coordination of participants when immersed within a virtual crowd population

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Summary

Introduction

We are commonly surrounded by and walk side-by-side with other people, and we coordinate our movements based on the people who surround us. It has been found that people tend to synchronize their movements and their steps by following a tempo [3] when walking together [4,5]. This paper investigates participants’ movement coordination during immersive crowd interactions, a common type of interaction people encounter on a daily basis when walking in real environments. One might want to virtually travel to a metropolitan city and take a short walk on a sidewalk to explore the surroundings. During this experience, the users of such an

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