Abstract

Recent technological advances have greatly affected the museum practice, introducing new and innovative technological solutions for the creation of more interactive, multisensory and experiential museum exhibitions. Virtual reality applications allow museums’ visitors to be fully immersed in interactive adventures and consequently, many museums are focusing their digital strategy on that direction. Meanwhile, the use of serious games technology in museum environments set new perspectives in the educational and the entertaining impact of museums’ experiences. This contribution describes the principles and the guidelines that defined the digital museological design process of the Virtual Museum EPANASTASIS-1821, the development of which is based on the technologies of virtual reality and serious games. The paper indicates how the use of virtual reality and serious games in exhibition design can strengthen designers’ creativity, enhance the interpretation dynamic of the exhibition and the memorization potential and lastly, create memorable museum experiences.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.