Abstract

AbstractWe present a series of innovative serious games we develop since four years using Virtual Reality (VR) technology to teach battery concepts at the University (from undergraduate to doctorate levels) and also to the general public in the context of science festivals and other events. These serious games allow interacting with battery materials, electrodes and cells in an immersive way. They allow experiencing impossible situations in real life, such as building with hands battery active material crystal structures at the nanometer scale, flying inside battery composite electrodes to calculate their geometrical tortuosities at the micrometer scale, experiencing the electrochemical behavior of different battery types by driving an electric vehicle and interacting with a virtual smart electrical grid impacted by 3D‐printed devices operated from the real world. Such serious games embed mathematical models with different levels of complexity representing the physical processes at different scales. We describe the technical characteristics of our VR serious games and their teaching goals, and we provide some discussion about their impact on the motivation, engagement and learning following four years of experimentation with them. Finally, we discuss why our VR serious games have also the potential to pave the way towards an augmented era in the battery field by supporting the R&D activities carried out by scientists and engineers.

Highlights

  • We present a series of innovative serious games we develop since four years using Virtual Reality (VR) technology to teach battery concepts at the University and to the general public in the context of science festivals and other events

  • That can tremendously ease the understanding of concepts In this Concept, we report six VR serious games we started to behind materials, components, cell and packs working principles. develop four years ago, allowing students and researchers to VR could be used to put the users in situations that are impossible interact in an immersive and realistic way with virtual battery in reality, such as manipulating and navigating inside a material materials, composite electrodes, battery cells in EVs and smart of few micrometer size by interacting and by measuring the electrical grids, as well as with the mathematical models used in consequences of the interactions in real time

  • This diversity of audiences addressed allowed building a very suggested that VR offer a better interactivity between professors rich database to evaluate how our serious games motivate, and students and between students themselves, compared to engage and ease the understanding of the complex concepts presentations in screens including videos, or practices using involved in the battery field depending on the type of audience mathematical models coded in software like Matlab

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Summary

Reality for Battery Education and Research

Supporting information for this article is given via a link at the end of the document

All our VR serious games were coded using Unity programming
Smart Grid MR characteristics are very useful for training
Conclusions
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