Abstract
Interactive simulations let educators use technology to increase the involvement and realism of marketing education for individual students and student teams. The article develops team learning theory and integrates it with a model of the learning stages for interactive simulations. The use of interactive simulations with face-to-face and virtual teams in campus and distance learning environments and future technological developments are also discussed. Guidelines are provided to ensure a meaningful educational experience for students, student teams and marketing educators.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.