Abstract

The threshold protocol game is a graphical game that models the adoption of an idea or product through a population. There are two states players may take in the game, and the goal of the game is to motivate the state that begins in the minority to spread to every player. Here, the threshold protocol game is defined, and existence results are studied on infinite graphs. Many generalizations are proposed and applied. This work explores the impact of graph topology on the outcome of the threshold protocol game and consequently considers finite graphs. By exploiting the well-known topologies of complete and complete bipartite graphs, the outcome of the threshold protocol game can be fully characterized on these graphs. These characterizations are ideal, as they are given in terms of the game parameters. More generally, initial conditions in terms of game parameters that cause the preferred game outcome to occur are identified. It is shown that the necessary conditions differ between non-bipartite and bipartite graphs because non-bipartite graphs contain odd cycles while bipartite graphs do not. These results motivate the primary result of this work, which is an exhaustive list of achievable game outcomes on bipartite graphs. While possible outcomes are identified, it is noted that a complete characterization of when game outcomes occur is not possible on general bipartite graphs.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.