Abstract
The rapid urbanization of recent decades has intensified climate change challenges, demanding sophisticated solutions to build resilient and sustainable cities. A key aspect of sustainable urban planning is decentralizing and democratizing its processes, which requires citizen involvement from the early design stages. While current solutions such as digital tools, participatory workshops, gamification, and social media can enhance participation, they often exclude non-experts or those lacking digital skills. To address these limitations, this manuscript proposes a VR/AR gamified solution using open-source software and open GIS data. Specifically, it investigates the euPOLIS game as an innovative participatory tool offering an alternative to traditional approaches. This game decentralizes urban planning by shifting technical tasks to experts while citizens engage interactively, focusing solely on proposing solutions. To explore the potential of the proposed methodology, the euPOLIS game was demonstrated as a workshop activity in TNOC 2024 Festival, where 30 individuals from different academic background (i.e., citizens, architects, planners, etc.) voluntarily engaged and provided their impressions and feedback. The findings suggest that gamified solutions such as serious/simulation AR/VR games can effectively promote co-design, co-participation, and co-creation in urban planning in an inclusive and engaging manner.
Published Version
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