Abstract

AbstractWe present an efficient implementation of volumetric anisotropic image diffusion on modern programmable graphics processing units (GPUs). We avoid the computational bottleneck of a time consuming eigenvalue decomposition in ℝ3. Instead, we use a projection of the Hessian matrix along the surface normal onto the tangent plane of the local isodensity surface and solve for the remaining two tangent space eigenvectors. We derive closed formulas to achieve this resulting in efficient GPU code. Our most complex volumetric anisotropic diffusion gains a speed up of more than 600 compared to a CPU solution [1]. (© 2012 Wiley‐VCH Verlag GmbH & Co. KGaA, Weinheim)

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