Abstract

Abstract We describe a system for the rapid acquisition of building interiors. In 40 hours, a two member team with a single acquisition device captured a model of the corridors and 20 individual rooms spanning 6 floors of a large building. Our custom acquisition device operates at interactive rates. The system provides immediate feedback to the operator. The operator guides the acquisition device in realtime and trivially avoids over sampling the planar parts of the scene such as floors, ceilings, walls, or doors. Most of the acquisition time budget is spent on the parts of the scene with complex geometry. A corridor section is modeled by acquiring a depth enhanced panorama (DEP) a teach one of its two ends and by fitting proxy geometry to the two DEPs. A room is acquired with a single DEP and proxy geometry is fitted to the planar parts. A room or a corridor section is acquired in less than 15 minutes. The acquisition device acquires high quality color intrinsically registered with the depth data. The resulting model is a texture mapped triangle mesh that supports photo realistic interactive rendering an dissuitable for applications such as virtual training and simulation. Categories and Subject Descriptors (ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.