Abstract

Canada’s Space Station Program has led to the need for highly efficient computer codes for the simulation of the dynamics of space manipulators with structurally flexible members. A discussion of dynamical principles and symbology are limited in this paper so that we may, in the brief space available, focus attention on how actually to solve the complex system of motion equations. Two types of algorithm are discussed: global algorithms of O(N3), in which a single set of motion equations is written for the manipulator as a whole; and recursive algorithms of O(N), in which motion equations are solved on a body-by-body basis. The algorithms described are compared numerically for computational efficiency. The recursive algorithms show superior speed for structurally flexible manipulators, especially in space applications where the initial body (orbiter) is unconstrained.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.