Abstract
This was the first of a series of experiments to investigate whether adults respond to a robot’s feedback as effectively as to a human’s during a virtual-reality game. Twenty adults volunteered to pop bubbles in 7 virtual-reality games, including 2 in baseline, 3 in acquisition, and 2 in extinction. Participants were randomized to receive feedback from a robot or a human during acquisition. The 80% of the average movement time at baseline was used as the target time to determine the feedback content. Feedback was the same except for the agent (robot or human). Results indicated adults responding to a robot’s feedback to shape their reaching during acquisition and extinction had faster reaching than baseline; however, their patterns were jerkier, less straight, and slower than participants’ receiving a human’s feedback. This study shows the potential to use robots as the feedback provider, though participants performed slightly better with human feedback.
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More From: International Journal of Human–Computer Interaction
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