Abstract

The inclusion of video and image-based communications over the Internet and the explosion of multimedia in the last two decades have lead to a demand for education in computer imaging and vision at the undergraduate level. A curriculum developed for such an audience that features experimental-based learning experiences as a vehicle for student education and exploration in the field of computer imaging/vision is discussed. As computer imaging/vision has many unsolved problems and challenges, it is crucial that we impart to students not only knowledge but, the investigative skills necessary for tackling these problems. This paper presents the results of student work on a number of such experiences involving both software development and vision hardware system configuration. The paper culminates with the results of a student-composed survey discussing one of these experimental learning experiences, which illustrates the usefulness of this form of learning.

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