Abstract

Due to its unique geographical location, for thousands of years the region of Bulgaria used to be a crossroads for many nationalities. The enormous Bulgarian cultural and historical heritage is little known outside the country and modern information and communication technologies have not been used in their full potential to promote and advertise it. In this paper, a personal tourist guide is presented, which is able to generate cultural routes. The routes can be virtual or real depending on preferences or location of the user. The architecture of the guide consists of several intelligent agents that work with ontology network and ambient network as a knowledge base, to generate the tourist routs. Ontologies present the cultural and historical objects of Bulgaria according the CCO standard, and ambient present the physical properties (location, working time etc.) of these objects. Furthermore, the dynamic generation of routes is demonstrated by modeling ambient-oriented approach.

Highlights

  • Due to its unique geographical location, for thousands of years our region used to be a crossroads for many nationalities

  • It was a cradle for one of the oldest cultures in Europe and the world. This enormous cultural heritage is little known outside Bulgaria and modern information and communication technologies have not been used in their full potential to promote and advertise it

  • For the digital presentation of our cultural and historical heritage, the BECC (Bulgarian Electronic Cataloguing Cultural) environment was developed more than ten years ago [1], which uses the CCO standard [2]

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Summary

INTRODUCTION

Due to its unique geographical location, for thousands of years our region used to be a crossroads for many nationalities. It was a cradle for one of the oldest cultures in Europe and the world. ViPS is built as a reference architecture that can be adapted to different CPSS-like applications [3]. For this purpose, the main issues to be addressed are the following: users are in the focus of attention, virtualization of the physical “things”, and integration of the virtual and physical worlds.

RELATED WORKS
THE TOURIST GUIDE ARCHITECTURE
TG OPERATION MODES
CHH AMBINET STRUCTURE
A SAMPLE SCENARIO
CONCLUSION
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