Abstract

In this paper, we investigate the dynamic access point and service selection in a backscatter-assisted radio-frequency-powered cognitive network, where many secondary transmitters (STs) can choose different transmission services provided by multiple access points. To analyze the access point and service selection of the STs, we formulate the problem as an evolutionary game. The STs act as the players and adjust their selections of the access points and services based on their utilities. Specifically, we model the access point and service adaptation of the STs by the replicator dynamics, and analytically prove the existence and uniqueness, and the stability of the evolutionary equilibrium. We also consider the delay of information used by the STs to adapt their selection and perform the analysis by using delayed replicator dynamics. In particular, the stability region of the delayed replicator dynamics in a special case is derived. Furthermore, we develop a low-complexity algorithm for the access point and service selection in the network based on evolutionary game. Extensive simulations have been conducted to demonstrate the effectiveness of the proposed access point and service selection strategy in the network.

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