Dual-layer emotion sensing in virtual reality: integrating facial action units and GPT-4o semantic mapping
Introduction Objectively quantifying emotional responses in Virtual Reality (VR) remains a challenging for affective computing and adaptive interface design, particularly during active motor task execution. Methods This study presents a dual-layer emotion sensing framework that combines rule-based Facial Action Unit (AU) analysis with GPT-4 based semantic interpretation to characterize affective responses in immersive environments. As a pilot methodological validation, twenty-one healthy adults performed identical motor tasks in two VR settings (a Contentment Forest and a Horror Morgue) while facial expressions were monitored. Results Co-activations of 63 AUs were classified into six basic emotions; five emotions were retained for statistical analysis, revealing significant differences in emotional distributions between environments (χ 2 (4) = 69.92, p < 0.001). These emotion labels were subsequently reinterpreted into higher-level affective dimensions (Contentment and Anxiety). Discussion The dual-layer framework enables continuous, emotion profiling in VR without intrusive sensors, suggesting potential applications for future affect-aware VR applications in rehabilitation, training, and entertainment.
- Research Article
83
- 10.1109/tmm.2019.2933338
- Mar 1, 2020
- IEEE Transactions on Multimedia
We present a system for sensing and reconstructing facial expressions of the virtual reality (VR) head-mounted display (HMD) user. The HMD occludes a large portion of the user's face, which makes most existing facial performance capturing techniques intractable. To tackle this problem, a novel hardware solution with electromyography (EMG) sensors being attached to the headset frame is applied to track facial muscle movements. For realistic facial expression recovery, we first reconstruct the user's 3D face from a single image and generate the personalized blendshapes associated with seven facial action units (AUs) on the most emotionally salient facial parts (ESFPs). We then utilize pre-processed EMG signals for measuring activations of AU-coded facial expressions to drive pre-built personalized blendshapes. Since facial expressions appear as important nonverbal cues of the subject's internal emotional states, we further investigate the relationship between six basic emotions - anger, disgust, fear, happiness, sadness and surprise, and detected AUs using a fern classifier. Experiments show the proposed system can accurately sense and reconstruct high-fidelity common facial expressions while providing useful information regarding the emotional state of the HMD user.
- Research Article
43
- 10.1016/j.patcog.2016.07.028
- Jul 21, 2016
- Pattern Recognition
Expression-assisted facial action unit recognition under incomplete AU annotation
- Conference Article
11
- 10.1145/2671188.2749311
- Jun 22, 2015
Facial action unit (AU) recognition is an important task for facial expression analysis. Traditional AU recognition methods typically include a supervised training, where the AU annotated training images are needed. AU annotation is a time consuming, expensive, and error prone process. While AU is hard to annotate, facial expression is relatively easy to label. To take advantage of this, we introduce a new learning method that trains an AU classifier using images with incomplete AU annotation but with complete expression labels. The goal is to use expression labels as hidden knowledge to complement the missing AU labels. Towards this goal, we propose to construct a Bayesian Network (BN) to capture the relationships between facial expression and AUs. Structural Expectation Maximum is used to learn the structure and parameters of the BN when the AU labels are missing. Given the learned BNs and measurements of AUs and expression, we can then perform AU recognition within the BN through a probabilistic inference. Experimental results on the CK+ and ISL databases demonstrate the effectiveness of our method.
- Research Article
17
- 10.1109/taffc.2018.2822303
- Oct 1, 2020
- IEEE Transactions on Affective Computing
Current works on facial action unit (AU) activation recognition typically include supervised training using AU-annotated training images. Compared to facial expression labeling, AU annotation is a time-consuming, expensive, and error-prone process. Domain knowledge refers to the strong probabilistic dependencies between facial expressions and AUs, as well as dependencies among AUs. To take advantage of this, we avoid the time-consuming process of AU annotation and introduce a new AU activation recognition method that learns AU classifiers from domain knowledge, and requires only expression-annotated facial images. Specifically, we first generate pseudo AU labels according to the probabilistic dependencies between expressions and AUs as well as correlations among AUs summarized from domain knowledge. Then, we propose to use a Restricted Boltzmann Machine to model AU label prior distribution from the generated pseudo AU data. After that, we train AU classifiers from expression-annotated facial images and the learned prior model by maximizing the log likelihood of AU classifiers with regard to the learned AU label prior. The proposed AU activation recognition can also be extended to semi-supervised learning scenarios with partially AU-annotated facial images. Experimental results on four benchmark databases demonstrate the effectiveness of the proposed approach in learning AU classifiers from domain knowledge.
- Research Article
17
- 10.1109/taffc.2017.2737540
- Jul 1, 2019
- IEEE Transactions on Affective Computing
Although both feature dependencies and label dependencies are crucial for facial action unit (AU) recognition, little work addresses them simultaneously till now. In this paper, we propose a 4-layer Restricted Boltzmann Machine (RBM) to simultaneously capture feature level and label level dependencies to recognize multiple AUs. The middle hidden layer of the 4-layer RBM model captures dependencies among image features for multiple AUs, while the top latent units capture the high-order semantic dependencies among AU labels. Furthermore, we extend the proposed 4-layer RBM for facial expression-augmented AU recognition, since AU relations are influenced by expressions. By introducing facial expression nodes in the middle visible layer, facial expressions, which are only required during training, facilitate the estimation of both feature dependencies and label dependencies among AUs. Efficient learning and inference algorithms for the extended model are also developed. Experimental results on three benchmark databases, i.e., the CK+ database, the DISFA database and the SEMAINE database, demonstrate that the proposed approaches can successfully capture complex AU relationships from features and labels jointly, and the expression labels available only during training are benefit for AU recognition during testing for both posed and spontaneous facial expressions.
- Research Article
4
- 10.37391/ijeer.100102
- Mar 30, 2022
- International Journal of Electrical and Electronics Research
Humans use their facial expressions as one of the most effective, quick, and natural ways to convey their feelings and intentions to others. In this research, presents the analyses of human facial structure along with its components using Facial Action Units (AUs) and Geometric structures for identifying human facial expressions. The approach considers facial components such as Nose, Mouth, eyes and eye brows for FER. Nostril contours such as left lower tip, right lower tip, and centre tip are considered as salient points of Nose. Various salient points for Mouth are extracted from the left and right end point, upper and lower lip mid points along with curve. These salient points are extracted for all facial expression of the same subject considering neutral face as reference. The Geometric structure for neutral face is mapped along with other facial expression faces. The deformation is estimated using the Euclidean distance. The classification algorithms such as LibSVM, MLP, RF has achieved classification accuracy of 86.56% on an average. The findings of the experiments show that the extraction of picture characteristics is more efficient in terms of computing and gives promising outcomes.
- Conference Article
14
- 10.1109/fg.2018.00036
- May 1, 2018
Due to the underlying anatomic mechanism that govern facial muscular interactions, there exist inherent dependencies between facial action units (AU). Such dependencies carry crucial information for AU recognition, yet have not been thoroughly exploited. Therefore, in this paper, we propose a novel AU recognition method with a three-layer hybrid Bayesian network, whose top two layers consist of a latent regression Bayesian network (LRBN), and the bottom two layers are Bayesian networks. The LRBN is a directed graphical model consisting of one latent layer and one visible layer. Specifically, the visible nodes of LRBN represent the ground-truth AU labels. Due to the "explaining away" effect in Bayesian networks, LRBN is able to capture both the dependencies among the latent variables given the observation and the dependencies among visible variables. Such dependencies successfully and faithfully represent relations among multiple AUs. The bottom two layers are two node Bayesian networks, connecting the ground truth AU labels and their measurements. Efficient learning and inference algorithms are also proposed. Furthermore, we extend the proposed hybrid Bayesian network model for facial expression-assisted AU recognition, since AU relations are influenced by expressions. By introducing facial expression nodes in the middle visible layer, facial expressions, which are only required during training, facilitate the estimation of label dependencies among AUs. Experimental results on three benchmark databases, i.e. the CK+ database, the SEMAINE database, and the BP4D database, demonstrate that the proposed approaches can successfully capture complex AU relationships, and the expression labels available only during training are benefit for AU recognition during testing.
- Research Article
5
- 10.1080/03081079.2010.544896
- May 1, 2011
- International Journal of General Systems
In this paper, we present a real-time facial animation system in which speech drives mouth movements and facial expressions synchronously. Considering five basic emotions, a hierarchical structure with an upper layer of emotion classification is established. Based on the recognized emotion label, the under-layer classification at sub-phonemic level has been modelled on the relationship between acoustic features of frames and audio labels in phonemes. Using certain constraint, the predicted emotion labels of speech are adjusted to gain the facial expression labels which are combined with sub-phonemic labels. The combinations are mapped into facial action units (FAUs), and audio-visual synchronized animation with mouth movements and facial expressions is generated by morphing between FAUs. The experimental results demonstrate that the two-layer structure succeeds in both emotion and sub-phonemic classifications, and the synthesized facial sequences reach a comparative convincing quality.
- Research Article
27
- 10.1109/tip.2018.2878339
- Oct 26, 2018
- IEEE Transactions on Image Processing
The inherent dependencies among facial action units (AU) caused by the underlying anatomic mechanism are essential for the proper recognition of AUs and estimation of intensity levels, but they have not been exploited to their full potential. We are proposing novel methods to recognize AUs and estimate intensity via hybrid Bayesian networks. The upper two layers are latent regression Bayesian networks (LRBNs), and the lower layers are Bayesian networks (BNs). The visible nodes of the LRBN layers are representations of ground-truth AU occurrences or AU intensities. Through the directed connections from latent layer and visible layer, an LRBN can successfully represent relationships between multiple AUs or AU intensities. The lower layers include Bayesian networks with two nodes for AU recognition, and Bayesian networks with three nodes for AU intensity estimation. The bottom layers incorporate measurements from facial images with AU dependencies for intensity estimation and AU recognition. Efficient learning algorithms of the hybrid Bayesian networks are proposed for AU recognition as well as intensity estimation. Furthermore, the proposed hybrid Bayesian network models are extended for facial expression-assisted AU recognition and intensity estimation, as AU relationships are closely related to facial expressions. We test our methods on three benchmark databases for AU recognition and two benchmark databases for intensity estimation. The results demonstrate that the proposed approaches faithfully model the complex and global inherent AU dependencies, and the expression labels available only during training can boost the estimation of AU dependencies for both AU recognition and intensity estimation.
- Research Article
44
- 10.1007/s12652-016-0395-y
- Jul 19, 2016
- Journal of Ambient Intelligence and Humanized Computing
Mood disorders encompass a wide array of mood issues, including unipolar depression (UD) and bipolar disorder (BD). In diagnostic evaluation on the outpatients with mood disorder, a high percentage of BD patients are initially misdiagnosed as having UD. It is crucial to establish an accurate distinction between BD and UD to make a correct and early diagnosis, leading to improvements in treatment and course of illness. In this study, eliciting emotional videos are firstly used to elicit the patients’ emotions. After watching each video clips, their facial expressions and speech responses are collected when they are interviewing with a clinician. In mood disorder detection, the facial action unit (AU) profiles and speech emotion profiles (EPs) are obtained, respectively, by using the support vector machines (SVMs) which are built via facial features and speech features adapted from two selected databases using a denoising autoencoder-based method. Finally, a Coupled Hidden Markov Model (CHMM)-based fusion method is proposed to characterize the temporal information. The CHMM is modified to fuse the AUs and the EPs with respect to six emotional videos. Experimental results show the promising advantage and efficacy of the CHMM-based fusion approach for mood disorder detection.
- Research Article
- 10.5339/jemtac.2021.qhc.42
- Aug 9, 2021
- Journal of Emergency Medicine, Trauma and Acute Care
Background: Virtual reality (VR) is still an evolving domain that presents a versatile medium to simulate various environments and scenarios that can be easily reset between users, which can be particularly useful for training purposes. In this pilot study, we recreated the interior of a modular ambulance patient compartment with elements that can be moved and also had access to the real physical ambulance with the same interior design and equipment. The primary objective of this study was to determine the usability of the VR patient compartment in terms of functionality and sense of presence. Methods: Paramedics were invited to take part in this pilot study which involved them attending a 15-minute presentation about ambulance safety and ergonomics, familiarise themselves with the VR equipment (), position the modular elements of the ambulance patient compartment in the VR or real setting (and vice versa), and complete a questionnaire corresponding to the task completed and adapted from an existing tool. They were unknowingly timed during the activities inside the real and VR ambulance for comparative purposes. Results: Twenty-seven participants were recruited, 77.8% of whom had no prior VR experience. On the 7-point Likert scale questionnaire, the participants scored the various aspects of usability (ease of grabbing elements, ease of recognising fixed/movable elements, distinguishing close from far objects, ease of “playing” the game…) between 5.59 to 6.26 and their sense of presence as 6.11 (SD = 1.121). Participants were faster arranging the modular elements in the VR setting than in the real one (8.78 min, SD = 4.47 versus 13.05 min, SD = 5.04). Conclusion: VR technology and potential applications are still rapidly developing. This pilot study shows promising results in terms of ease of use and sense of presence for the paramedics. This demonstrates that VR can be used for interactive familiarisation with an environment such as an ambulance patient compartment and can be used to assist in their design.
- Conference Article
64
- 10.1109/icassp.2011.5946910
- May 1, 2011
We present a robust method to map detected facial Action Units (AUs) to six basic emotions. Automatic AU recognition is prone to errors due to illumination, tracking failures and occlusions. Hence, traditional rule based methods to map AUs to emotions are very sensitive to false positives and misses among the AUs. In our method, a set of chosen AUs are mapped to the six basic emotions using a learned statistical relationship and a suitable matching technique. Relationships between the AUs and emotions are captured as template strings comprising the most discriminative AUs for each emotion. The template strings are computed using a concept called discriminative power. The Longest Common Subsequence (LCS) distance, an approach for approximate string matching, is applied to calculate the closeness of a test string of AUs with the template strings, and hence infer the under lying emotions. LCS is found to be efficient in handling practical issues like erroneous AU detection and helps to reduce false predictions. The proposed method is tested with various databases like CK+, ISL, FACS, JAFFE, MindReading and many real-world video frames. We compare our performance with rule based techniques, and show clear improvement on both benchmark databases and real-world datasets.
- Research Article
12
- 10.20965/jaciii.2013.p0480
- Jul 20, 2013
- Journal of Advanced Computational Intelligence and Intelligent Informatics
Human psychological stress is a vast and highly complicated topic of study and research. The types and kinds of stress observed in humans vary among researchers. Also, to identify stress, many methods exist. Most of these methods are non-intrusive and are based on self-reporting and questionnaires which reduces the real-time efficacy of the procedure. Intrusive methods are, on the other hand, time consuming and cumbersome. The total problem of non-intrusive psychological stress detection from facial images can be visualized in three incremental stages: instantaneous analysis of subject, historical analysis of subject, and the subject’s environmental analysis. In this paper, we deal with instantaneous analysis of a subject. This means that the stress behavior of a subject is predicted for one moment of time using an image of his/her facial expression. In order to do so, we have conducted two surveys to establish the relationship between emotional compositions of a facial expression with stress and also to establish the relationship of individual emotions with stress. The novelty of the paper is 1) to establish relationships between the seven basic emotions (anger, contempt, disgust, fear, happy, sad, and surprise) and stress, 2) to establish relationship between emotional composition of a facial expression and stress, and 3) to predict a formula for evaluating stress in terms of emotional percentage mixture of a facial expression. In order to achieve the three goals, we use Facial Action Unit (AU) [1] coded image data to predict the emotional mixture of the facial expression in terms of the seven basic emotion percentages. An AU represents one of the many basic muscle movements that make up the facial expression. Then we analyze the survey outcomes to establish the relationship between individual emotions and stress. Finally we correlate the survey outcomes with the emotional mixture data obtained from the facial expression using Hidden Markov Model (HMM) approach to both establish a relationship of emotional composition with stress and to predict a formula for stress in terms of the seven basic emotion percentages jointly.
- Conference Article
25
- 10.1109/fg47880.2020.00050
- Nov 1, 2020
Emotion is an experience associated with a particular pattern of physiological activity along with different physiological, behavioral and cognitive changes. One behavioral change is facial expression, which has been studied extensively over the past few decades. Facial behavior varies with a person's emotion according to differences in terms of culture, personality, age, context, and environment. In recent years, physiological activities have been used to study emotional responses. A typical signal is the electroencephalogram (EEG), which measures brain activity. Most of existing EEG-based emotion analysis has overlooked the role of facial expression changes. There exits little research on the relationship between facial behavior and brain signals due to the lack of dataset measuring both EEG and facial action signals simultaneously. To address this problem, we propose to develop a new database by collecting facial expressions, action units, and EEGs simultaneously. We recorded the EEGs and face videos of both posed facial actions and spontaneous expressions from 29 participants with different ages, genders, ethnic backgrounds. Differing from existing approaches, we designed a protocol to capture the EEG signals by evoking participants' individual action units explicitly. We also investigated the relation between the EEG signals and facial action units. As a baseline, the database has been evaluated through the experiments on both posed and spontaneous emotion recognition with images alone, EEG alone, and EEG fused with images, respectively. The database will be released to the research community to advance the state of the art for automatic emotion recognition.
- Research Article
88
- 10.3389/fpsyg.2019.00259
- Feb 12, 2019
- Frontiers in Psychology
Facial expressions that show emotion play an important role in human social interactions. In previous theoretical studies, researchers have suggested that there are universal, prototypical facial expressions specific to basic emotions. However, the results of some empirical studies that tested the production of emotional facial expressions based on particular scenarios only partially supported the theoretical predictions. In addition, all of the previous studies were conducted in Western cultures. We investigated Japanese laypeople (n = 65) to provide further empirical evidence regarding the production of emotional facial expressions. The participants produced facial expressions for six basic emotions (anger, disgust, fear, happiness, sadness, and surprise) in specific scenarios. Under the baseline condition, the participants imitated photographs of prototypical facial expressions. The produced facial expressions were automatically coded using FaceReader in terms of the intensities of emotions and facial action units. In contrast to the photograph condition, where all target emotions were shown clearly, the scenario condition elicited the target emotions clearly only for happy and surprised expressions. The photograph and scenario conditions yielded different profiles for the intensities of emotions and facial action units associated with all of the facial expressions tested. These results provide partial support for the theory of universal, prototypical facial expressions for basic emotions but suggest the possibility that the theory may need to be modified based on empirical evidence.