Abstract

This paper presents the design considerations, specifications, and lessons learned while building DSCVR, a commodity hybrid reality environment. Consumer technology has enabled a reduced cost for both 3D tracking and screens, enabling a new means for the creation of immersive display environments. However, this technology also presents many challenges, which need to be designed for and around. We compare the DSCVR System to other existing VR environments to analyze the trade-offs being made.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.