Abstract

A pedagogical innovation, the Inductive Teaching Program (ITP), is presented. The ITP contains a set of facts about a specific problem, situation or academic subject, stored on individual cards, analogous to the memory storage banks utilized by computers. The student is charged with the responsibility of getting these facts by the “inquiry” method: asking questions that will solicit these pieces of information. The applications of the ITP in education and educational research are examined, and its linking role between discovery learning and creativity investigations reviewed.

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