Abstract

The combination of digital media entertainment technology and artificial intelligence robots provides new possibilities for art teaching, providing students with a richer and more personalized learning experience. The aim of this study is to explore the application of artificial intelligence based digital media entertainment technology in art teaching simulation. By designing an intelligent digital media system, the interactivity, personalization, and effectiveness of art teaching can be improved. Research the use of digital media interactive technology to create an immersive art learning environment. Applying artificial intelligence recommendation algorithms to recommend personalized art teaching resources to students based on their learning history, interests, and abilities, in order to improve learning efficiency and outcomes. Combining artificial intelligence recommendation algorithms, intelligently recommend suitable art teaching resources for different students’ needs and levels. Through teaching interaction simulation testing, evaluate the interaction effect and user experience of the system in simulated art teaching scenarios, identify and fix potential problems. By utilizing digital media interaction technology and personalized recommendation algorithms, designing an intelligent digital media system can effectively enhance the interactivity, personalization, and effectiveness of art teaching, providing students with a better learning experience.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.