Abstract

During the pandemic, arts disciplines had to seek new paths for creation to continue visual skills development outside the studio. ICTs offer a natural tool set for individual and collaborative work and sharing online. 3D design and the development of digital creativity can represent new directions for Hungarian art education and its major discipline called Visual Culture. With this tool, visual art education can proceed on the bumpy road to teach the visual language of the 21st century. Certainly, technological focus is not the only option for progress in art education. Nevertheless, if we look for possible directions for renewal, we cannot ignore the use of software products that support visual creativity,and are becoming more and more easily available, simpler and free of charge. This paper focuses on the pedagogical possibilities of 3D printing. We present an experimental program with secondary school students aged 16 years, that started and ended face-to-face and was partly realised online. As the project manifests a creative synergy of Visual Culture and Information Technology disciplines that may be of interest for art and ICT educators as well.

Highlights

  • Theoretical framework The 3D project presented here builds on the STEAM educational model

  • STEAM involves the arts through Design Thinking (Doorley et al, 2018), a human-centered problem solving process that designers utilise to observe existing and future needs, model potential solutions, test them with potential users and modify concepts and products according to their experiences

  • 3D design embedded in the program of the Hungarian discipline for art education, called Visual Culture, can be interpreted as a digital creativity development program that simultaneously focuses on the integration of science and the visualization of social processes

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Summary

Introduction

Theoretical framework The 3D project presented here builds on the STEAM educational model. The new National Core Curriculum of “Visual Culture,” the Hungarian discipline for art education, issued in 2020, integrates media literacy with the development of visual competencies.

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