Abstract

This study aims to depict how academic expert evaluation was conducted to develop a rubric for measuring children's 21st century skills when designing digital games. The 21st century skills that are related to game design are i) learning skills and innovation; ii) information, media and technology skills; and iii) life and career development skills. The rubric was developed based on cognitive, psychomotor and affective domains of learning. Six academic experts in the field of children's education, educational measurement and educational technology for children were recruited as evaluators of this rubric. Cohen's Kappa Coefficient formula was used to validate the results. The finding showed that each skill level should measure analytically and specifically based on game design activity. Researchers also found that children's skill can be enhanced by adopting the concept of digital game-based learning (DGBL), especially through game design activity. The rubric of children's skills would be essential in learning and teaching process in the future to produce a generation of knowledgeable, and skilled children while developing holistic personality accordance to the 21st century education.

Highlights

  • Quality education requires consistent and on-going effort

  • The 21st century skills comprise skills needed by children to face the challenges in learning and in life

  • Children are the youngest generation, they need to be exposed to the elements of the 21st century skills, like creative and innovative thinking, wise decision making, adaptability, the ability to communicate effectively and the ability to work collaboratively [1]

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Summary

Introduction

Quality education requires consistent and on-going effort. The 21st century skills comprise skills needed by children to face the challenges in learning and in life. In this regard, children are the youngest generation, they need to be exposed to the elements of the 21st century skills, like creative and innovative thinking, wise decision making, adaptability, the ability to communicate effectively and the ability to work collaboratively [1]. Education in the 21st century requires changes that are in line with the rapid advances in technology.

Conceptual Framework for the Research
The Digital Game-Based Learning Approach in the Design Process
Feasibility Study
Validation from Experts
Conclusions

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