Abstract
This paper focuses on the simulation of Beyond Visual Range (BVR) Air Combat using calculation of Probability of Kill (PK) and Supremacy to analyze the effectivity of the tactics and strategies. The developed simulation program is expected to be used as a means of developing tactics, weapons systems evaluation and to support other air combat system applications. The simulation system can be utilized so that strategy for using weapons and better tactics for maneuver can be determined and formulated in the face of an aerial battle. The simulation illustrates how an aerial battle in a 2D plane took place. The battle occurs between two sides and can also cover case of many against many air battle. Fighters maneuver will be generated based on logic and defined tactic by providing input in the form of initial conditions. Formulation / functions, parameters and variables influencing the fighter effectiveness will be taken into account. These elements are modelled using a dynamic and open scenario approach. The simulation used a method called 'Missile Launch Envelope Model' for computing PK of missile along its way to the target. Simulation results for one versus one and many versus many cases show that the developed system can produce good and relatively realistic prediction of the outcome. Further modification of simulation program include fly out modeling to the missile.
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