Abstract

The aim of the research to develop 21st century skills includes 4C (Critical Thinking, Communication, Collaboration, Creativity) in learning mathematics with STEAM in MTs Negeri 2 Wonogiri through a kite-making math program. This qualitative research case study strategy discovery, focuses on the development of 21st century skills including 4C (Critical Thinking, Communication, Collaboration, Creativity) in learning mathematics with STEAM. Data collection techniques include: observation, interviews, documentation, and triangulation/combination. The collection of data is that the researcher participates in the object under study, conducts direct observations, in-depth interviews and documentation studies. Validity test includes: Data Credibility Test, Transferability Test, Dependability Test, Confirmability Test. Data analysis techniques in this study use the Interactive Model of Analysis. A qualitative case study design is based on a kite-making project that integrates 21st Century skills (4C) in mathematics learning with STEAM in MTs Negeri 2 Wonogiri. The conclusions in this study include: 1)Implementation of development Critical Thinking and the results of the Critical Thinking Integration Questionnaire showed 50.32% were categorized as good; 2)Implementation of development Communication and the results of the Communication Integration Questionnaire showed that 52.80% were categorized as very good; 3)Implementation of development Collaboration and the results of the Collaboration Integration Questionnaire showed 50.18% were categorized as good; 4)Implementation of development Creativity and the results of the Creativity Integration Questionnaire showed 52.42% were categorized as very good.

Highlights

  • Education plays an important role in the survival of the nation and state

  • According to Law No 20 of 2003 Article 3 concerning the National Education System states that: The 21st century is full of challenges, changes occur very quickly, difficult to predict in all aspects of life [2]

  • The purpose of this research is to find out how the 21st century skills development includes 4C (Critical Thinking, Communication, Collaboration, Creativity) in learning mathematics with STEAM in MTs Negeri 2 Wonogiri

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Summary

Introduction

Education plays an important role in the survival of the nation and state. The government seeks to improve the quality of education in line with the objectives of national education, which is to improve the quality of education in every type and level of education including reforming education through improving the curriculum. The Industrial Revolution 4.0 in the 21st century marked the emergence of super computer technology, artificial intelligence, and other digital technology devices The government prepares it through changes in the national curriculum in the form of a 2013 curriculum based on the 21st century. The Industrial Revolution 4.0 in the 21st century marked the emergence of super computer technology, artificial intelligence, Artificial Intelligence (AI), and other digital technology devices The government prepares it through changes in the national curriculum in the form of a 2013 curriculum based on the 21st century [7]. Delivery of information will use a project-based mathematics learning model (PjBL) to support skills improvement in the 21st century (4C). The integration of art in learning is done by communicating scientific ideas through visual information containing science concepts combined with images, text, and others

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