Abstract

AbstractObjectives: In view of the chaotic and fuzzy phenomenon of tangible interaction design and related concepts, this study sorts out and summarizes the development history of tangible interaction design, discusses and defines the concept of tangible interaction design, and analyzes the concept development relationship of tangible interaction design. Methodology: Through literature research, this paper sorts out the development history of tangible interaction design, and defines its concept and relationship. With Hornecker’s framework of tangible interaction as the prototype, this study establishes a model for interaction element analysis, and conducts a comparative analysis of the proportions of elements in the concept of tangible interaction design, thus identifying the development relationship of tangible interaction design and interaction elements. Conclusion: The development of tangible interaction design is roughly divided into three stages, namely the germination of physical input, the development of physical-digital coupling, and the transformation of experience orientation. Such concepts as Graspable Interface, Tangible Interface, and Radical Atoms all fall into the category of Tangible Interaction Design. The development of tangible interaction design and interaction elements enhance each other, from physical elements as the core to the tangible interactive interface enhancing expressiveness through technology, to the physical and expressive-based tangible interaction system with space and embodiment, reflecting the development history of experience-oriented tangible interaction design.KeywordsTangible interaction designInteraction elementsInteractive interface

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