Abstract

The versatility of mobile devices, such as availability, portability, adaptability, and the ability to personalize individual experiences, makes them valuable and makes their use mandatory. Rapid developments in mobile devices have had an impact on the field of education as well as in all areas. This situation has revealed mobile learning in the education system. Mobile learning is seen as a field of research that attracts practitioners at different stages of education to facilitate learning. The use of mobile technologies in learning has a number of advantages in terms of providing learning opportunities anywhere and anytime. This superiority, more mobility and expanded functionality, allows for faster, student-faculty interactions in flexible times and locations. In addition, when mobile technologies are used as part of active learning, they can increase students' motivation and satisfaction, and contribute to the learning of the taught content. The aim of this study is to develop mobile applications for the subject of heat and temperature, which students find hard to understand, and to use the developed applications in the lecture and to measure their impact on learning. For this purpose, mobile applications of the planned scenarios were created using Crazy Talk Animator and Adobe Flash CS6. Mobile applications were applied to the students as pre-test-post-test with control group and as half-experimental in the lessons. When the results were evaluated, it was observed that educational materials consisting of mobile applications were significantly more effective in increasing students' level of knowledge on the subject compared to normal lectures.

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