Abstract

The people of Indonesia have a wide range of traditions and customs, as well as religious activities. The public's interest in Indonesian religious activities has grown as a result of the diversity of religious activities carried out by Indonesians. Multimedia has an essential role in allowing individuals to obtain information fast, especially as technology advances. As a result, in order to obtain information centrally, the public must search for appropriate information, which takes time. In circumstances like these, the issue is creating and developing an android-based multimedia system application that may assist the public in learning about the Indonesian people's religious activities. This study intends to assist Indonesians in obtaining information on their religious activities, so that they may quickly obtain information and learn about and comprehend their religious activities. The Luther–Sutopo version of the Multimedia Development Life Cycle (MDLC) was utilised, including stages for idea, design, material gathering, assembly, testing, and dissemination. This study led to the development of an Android-based multimedia system for religious activities among Indonesians.

Highlights

  • Multimedia as a kind of information medium is becoming increasingly important as technology advances

  • Tresnawati, and Ma'rup[3] did the first study with the title of building puzzle games for learning utilising multimedia techniques

  • Research Description The Luther - Sutopo Methodology is used in the creation of this study system, including the stages of concept, design, material collection, manufacture, testing, and distribution

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Summary

Introduction

Multimedia as a kind of information medium is becoming increasingly important as technology advances. Gadgets are becoming the primary source of information. Gadgets are complex tools that are designed for a variety of uses, including news, social networking, hobbies, and even entertainment. The availability of gadgets plays a big role in people's ability to obtain information quickly and readily, one of which is the community's ability to obtain information about religious activities. Religious activities are those that are intended to improve one's faith and piety towards God Almighty[2]. Religious activities of various religions can be identified among Indonesians by places of worship, scripture names, and religious festival customs

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