Abstract

Apart from being a medium of entertainment, online games can also be used as a medium of communication between players, because online games have communication features that allow players to interact, even though they are in different places. The intensity of the interaction of free-fire online game players, depending on the duration of the game, the longer the duration of the game they participate in, the potential for negative communication behavior to arise spontaneously. This study found that there was a negative impact of the free-fire online game on the negative behavior and forms of communication of children playing free-fire online games in Bile Tepung Hamlet, West Lombok.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.