Abstract
This paper outlines some provisional steps toward a theory of culture grounded in computational thinking. I begin by describing computational thinking, drawing on Marr’s hierarchy for the analysis of information processing systems. I then address the definition of culture, arguing that culture is a property of causal chains, rather than a thing-in-the-world. I briefly address contemporary debates over the nature of culture—embodied versus embedded—and argue for an ecological approach in which culture-in-action unfolds as embodied schemas recognize (and produce) “handles” in the environment. When schemas are “objectively adapted” to the handles, they generate action that is ecologically rational. To explain ecologically rational culture-in-action, I outline a formal approach to cultural learning based on Probably Approximately Correct (PAC)-learning theory. I illustrate my approach throughout with examples drawn from the sociology of science.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.